Annotations: signature -> descriptor; use linkedhashmap

This commit is contained in:
Lucwousin
2020-07-16 22:23:44 +02:00
parent 42affee0f0
commit 663bbc80db
325 changed files with 2478 additions and 2525 deletions

View File

@@ -59,7 +59,7 @@ public class Scene {
static int Scene_cameraYawCosine;
@ObfuscatedName("ax")
@ObfuscatedSignature(
signature = "[Lev;"
descriptor = "[Lev;"
)
@Export("gameObjects")
static GameObject[] gameObjects;
@@ -92,7 +92,7 @@ public class Scene {
static int[] Scene_planeOccluderCounts;
@ObfuscatedName("av")
@ObfuscatedSignature(
signature = "[[Lew;"
descriptor = "[[Lew;"
)
@Export("Scene_planeOccluders")
static Occluder[][] Scene_planeOccluders;
@@ -101,13 +101,13 @@ public class Scene {
static int Scene_currentOccludersCount;
@ObfuscatedName("at")
@ObfuscatedSignature(
signature = "[Lew;"
descriptor = "[Lew;"
)
@Export("Scene_currentOccluders")
static Occluder[] Scene_currentOccluders;
@ObfuscatedName("aa")
@ObfuscatedSignature(
signature = "Ljp;"
descriptor = "Ljp;"
)
@Export("Scene_tilesDeque")
static NodeDeque Scene_tilesDeque;
@@ -163,7 +163,7 @@ public class Scene {
int[][][] tileHeights;
@ObfuscatedName("g")
@ObfuscatedSignature(
signature = "[[[Lea;"
descriptor = "[[[Lea;"
)
@Export("tiles")
Tile[][][] tiles;
@@ -175,7 +175,7 @@ public class Scene {
int tempGameObjectsCount;
@ObfuscatedName("a")
@ObfuscatedSignature(
signature = "[Lev;"
descriptor = "[Lev;"
)
@Export("tempGameObjects")
GameObject[] tempGameObjects;
@@ -355,7 +355,7 @@ public class Scene {
@ObfuscatedName("n")
@ObfuscatedSignature(
signature = "(IIIILel;JI)V"
descriptor = "(IIIILel;JI)V"
)
@Export("newFloorDecoration")
public void newFloorDecoration(int var1, int var2, int var3, int var4, Entity var5, long var6, int var8) {
@@ -377,7 +377,7 @@ public class Scene {
@ObfuscatedName("u")
@ObfuscatedSignature(
signature = "(IIIILel;JLel;Lel;)V"
descriptor = "(IIIILel;JLel;Lel;)V"
)
@Export("newGroundItemPile")
public void newGroundItemPile(int var1, int var2, int var3, int var4, Entity var5, long var6, Entity var8, Entity var9) {
@@ -413,7 +413,7 @@ public class Scene {
@ObfuscatedName("a")
@ObfuscatedSignature(
signature = "(IIIILel;Lel;IIJI)V"
descriptor = "(IIIILel;Lel;IIJI)V"
)
@Export("newBoundaryObject")
public void newBoundaryObject(int var1, int var2, int var3, int var4, Entity var5, Entity var6, int var7, int var8, long var9, int var11) {
@@ -441,7 +441,7 @@ public class Scene {
@ObfuscatedName("z")
@ObfuscatedSignature(
signature = "(IIIILel;Lel;IIIIJI)V"
descriptor = "(IIIILel;Lel;IIIIJI)V"
)
@Export("newWallDecoration")
public void newWallDecoration(int var1, int var2, int var3, int var4, Entity var5, Entity var6, int var7, int var8, int var9, int var10, long var11, int var13) {
@@ -471,7 +471,7 @@ public class Scene {
@ObfuscatedName("w")
@ObfuscatedSignature(
signature = "(IIIIIILel;IJI)Z"
descriptor = "(IIIIIILel;IJI)Z"
)
public boolean method3356(int var1, int var2, int var3, int var4, int var5, int var6, Entity var7, int var8, long var9, int var11) {
if (var7 == null) {
@@ -485,7 +485,7 @@ public class Scene {
@ObfuscatedName("y")
@ObfuscatedSignature(
signature = "(IIIIILel;IJZ)Z"
descriptor = "(IIIIILel;IJZ)Z"
)
@Export("drawEntity")
public boolean drawEntity(int var1, int var2, int var3, int var4, int var5, Entity var6, int var7, long var8, boolean var10) {
@@ -524,7 +524,7 @@ public class Scene {
@ObfuscatedName("c")
@ObfuscatedSignature(
signature = "(IIIIILel;IJIIII)Z"
descriptor = "(IIIIILel;IJIIII)Z"
)
@Export("addNullableObject")
public boolean addNullableObject(int var1, int var2, int var3, int var4, int var5, Entity var6, int var7, long var8, int var10, int var11, int var12, int var13) {
@@ -533,7 +533,7 @@ public class Scene {
@ObfuscatedName("h")
@ObfuscatedSignature(
signature = "(IIIIIIIILel;IZJI)Z"
descriptor = "(IIIIIIIILel;IZJI)Z"
)
@Export("newGameObject")
boolean newGameObject(int var1, int var2, int var3, int var4, int var5, int var6, int var7, int var8, Entity var9, int var10, boolean var11, long var12, int var14) {
@@ -619,7 +619,7 @@ public class Scene {
@ObfuscatedName("r")
@ObfuscatedSignature(
signature = "(Lev;)V"
descriptor = "(Lev;)V"
)
@Export("removeGameObject")
void removeGameObject(GameObject var1) {
@@ -719,7 +719,7 @@ public class Scene {
@ObfuscatedName("ai")
@ObfuscatedSignature(
signature = "(III)Lez;"
descriptor = "(III)Lez;"
)
public BoundaryObject method3213(int var1, int var2, int var3) {
Tile var4 = this.tiles[var1][var2][var3];
@@ -728,7 +728,7 @@ public class Scene {
@ObfuscatedName("ao")
@ObfuscatedSignature(
signature = "(III)Lep;"
descriptor = "(III)Lep;"
)
public WallDecoration method3214(int var1, int var2, int var3) {
Tile var4 = this.tiles[var1][var2][var3];
@@ -737,7 +737,7 @@ public class Scene {
@ObfuscatedName("ae")
@ObfuscatedSignature(
signature = "(III)Lev;"
descriptor = "(III)Lev;"
)
public GameObject method3215(int var1, int var2, int var3) {
Tile var4 = this.tiles[var1][var2][var3];
@@ -757,7 +757,7 @@ public class Scene {
@ObfuscatedName("ax")
@ObfuscatedSignature(
signature = "(III)Leu;"
descriptor = "(III)Leu;"
)
@Export("getFloorDecoration")
public FloorDecoration getFloorDecoration(int var1, int var2, int var3) {
@@ -875,7 +875,7 @@ public class Scene {
@ObfuscatedName("ar")
@ObfuscatedSignature(
signature = "(Lek;III)V"
descriptor = "(Lek;III)V"
)
void method3283(ModelData var1, int var2, int var3, int var4) {
Tile var5;
@@ -916,7 +916,7 @@ public class Scene {
@ObfuscatedName("ap")
@ObfuscatedSignature(
signature = "(Lek;IIIII)V"
descriptor = "(Lek;IIIII)V"
)
void method3224(ModelData var1, int var2, int var3, int var4, int var5, int var6) {
boolean var7 = true;
@@ -1254,7 +1254,7 @@ public class Scene {
@ObfuscatedName("az")
@ObfuscatedSignature(
signature = "(Lea;Z)V"
descriptor = "(Lea;Z)V"
)
@Export("drawTile")
void drawTile(Tile var1, boolean var2) {
@@ -1784,7 +1784,7 @@ public class Scene {
@ObfuscatedName("aq")
@ObfuscatedSignature(
signature = "(Lex;IIIIIII)V"
descriptor = "(Lex;IIIIIII)V"
)
@Export("drawTileUnderlay")
void drawTileUnderlay(TilePaint var1, int var2, int var3, int var4, int var5, int var6, int var7, int var8) {
@@ -1895,7 +1895,7 @@ public class Scene {
@ObfuscatedName("ay")
@ObfuscatedSignature(
signature = "(Lej;IIIIII)V"
descriptor = "(Lej;IIIIII)V"
)
@Export("drawTileOverlay")
void drawTileOverlay(TileModel var1, int var2, int var3, int var4, int var5, int var6, int var7) {