Annotations: signature -> descriptor; use linkedhashmap
This commit is contained in:
@@ -59,7 +59,7 @@ public class Scene {
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static int Scene_cameraYawCosine;
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@ObfuscatedName("ax")
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@ObfuscatedSignature(
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signature = "[Lev;"
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descriptor = "[Lev;"
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)
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@Export("gameObjects")
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static GameObject[] gameObjects;
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@@ -92,7 +92,7 @@ public class Scene {
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static int[] Scene_planeOccluderCounts;
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@ObfuscatedName("av")
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@ObfuscatedSignature(
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signature = "[[Lew;"
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descriptor = "[[Lew;"
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)
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@Export("Scene_planeOccluders")
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static Occluder[][] Scene_planeOccluders;
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@@ -101,13 +101,13 @@ public class Scene {
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static int Scene_currentOccludersCount;
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@ObfuscatedName("at")
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@ObfuscatedSignature(
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signature = "[Lew;"
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descriptor = "[Lew;"
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)
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@Export("Scene_currentOccluders")
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static Occluder[] Scene_currentOccluders;
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@ObfuscatedName("aa")
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@ObfuscatedSignature(
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signature = "Ljp;"
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descriptor = "Ljp;"
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)
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@Export("Scene_tilesDeque")
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static NodeDeque Scene_tilesDeque;
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@@ -163,7 +163,7 @@ public class Scene {
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int[][][] tileHeights;
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@ObfuscatedName("g")
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@ObfuscatedSignature(
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signature = "[[[Lea;"
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descriptor = "[[[Lea;"
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)
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@Export("tiles")
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Tile[][][] tiles;
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@@ -175,7 +175,7 @@ public class Scene {
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int tempGameObjectsCount;
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@ObfuscatedName("a")
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@ObfuscatedSignature(
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signature = "[Lev;"
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descriptor = "[Lev;"
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)
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@Export("tempGameObjects")
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GameObject[] tempGameObjects;
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@@ -355,7 +355,7 @@ public class Scene {
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@ObfuscatedName("n")
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@ObfuscatedSignature(
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signature = "(IIIILel;JI)V"
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descriptor = "(IIIILel;JI)V"
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)
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@Export("newFloorDecoration")
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public void newFloorDecoration(int var1, int var2, int var3, int var4, Entity var5, long var6, int var8) {
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@@ -377,7 +377,7 @@ public class Scene {
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@ObfuscatedName("u")
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@ObfuscatedSignature(
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signature = "(IIIILel;JLel;Lel;)V"
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descriptor = "(IIIILel;JLel;Lel;)V"
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)
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@Export("newGroundItemPile")
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public void newGroundItemPile(int var1, int var2, int var3, int var4, Entity var5, long var6, Entity var8, Entity var9) {
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@@ -413,7 +413,7 @@ public class Scene {
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@ObfuscatedName("a")
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@ObfuscatedSignature(
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signature = "(IIIILel;Lel;IIJI)V"
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descriptor = "(IIIILel;Lel;IIJI)V"
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)
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@Export("newBoundaryObject")
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public void newBoundaryObject(int var1, int var2, int var3, int var4, Entity var5, Entity var6, int var7, int var8, long var9, int var11) {
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@@ -441,7 +441,7 @@ public class Scene {
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@ObfuscatedName("z")
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@ObfuscatedSignature(
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signature = "(IIIILel;Lel;IIIIJI)V"
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descriptor = "(IIIILel;Lel;IIIIJI)V"
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)
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@Export("newWallDecoration")
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public void newWallDecoration(int var1, int var2, int var3, int var4, Entity var5, Entity var6, int var7, int var8, int var9, int var10, long var11, int var13) {
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@@ -471,7 +471,7 @@ public class Scene {
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@ObfuscatedName("w")
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@ObfuscatedSignature(
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signature = "(IIIIIILel;IJI)Z"
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descriptor = "(IIIIIILel;IJI)Z"
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)
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public boolean method3356(int var1, int var2, int var3, int var4, int var5, int var6, Entity var7, int var8, long var9, int var11) {
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if (var7 == null) {
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@@ -485,7 +485,7 @@ public class Scene {
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@ObfuscatedName("y")
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@ObfuscatedSignature(
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signature = "(IIIIILel;IJZ)Z"
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descriptor = "(IIIIILel;IJZ)Z"
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)
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@Export("drawEntity")
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public boolean drawEntity(int var1, int var2, int var3, int var4, int var5, Entity var6, int var7, long var8, boolean var10) {
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@@ -524,7 +524,7 @@ public class Scene {
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@ObfuscatedName("c")
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@ObfuscatedSignature(
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signature = "(IIIIILel;IJIIII)Z"
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descriptor = "(IIIIILel;IJIIII)Z"
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)
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@Export("addNullableObject")
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public boolean addNullableObject(int var1, int var2, int var3, int var4, int var5, Entity var6, int var7, long var8, int var10, int var11, int var12, int var13) {
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@@ -533,7 +533,7 @@ public class Scene {
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@ObfuscatedName("h")
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@ObfuscatedSignature(
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signature = "(IIIIIIIILel;IZJI)Z"
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descriptor = "(IIIIIIIILel;IZJI)Z"
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)
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@Export("newGameObject")
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boolean newGameObject(int var1, int var2, int var3, int var4, int var5, int var6, int var7, int var8, Entity var9, int var10, boolean var11, long var12, int var14) {
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@@ -619,7 +619,7 @@ public class Scene {
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@ObfuscatedName("r")
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@ObfuscatedSignature(
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signature = "(Lev;)V"
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descriptor = "(Lev;)V"
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)
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@Export("removeGameObject")
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void removeGameObject(GameObject var1) {
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@@ -719,7 +719,7 @@ public class Scene {
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@ObfuscatedName("ai")
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@ObfuscatedSignature(
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signature = "(III)Lez;"
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descriptor = "(III)Lez;"
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)
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public BoundaryObject method3213(int var1, int var2, int var3) {
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Tile var4 = this.tiles[var1][var2][var3];
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@@ -728,7 +728,7 @@ public class Scene {
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@ObfuscatedName("ao")
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@ObfuscatedSignature(
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signature = "(III)Lep;"
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descriptor = "(III)Lep;"
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)
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public WallDecoration method3214(int var1, int var2, int var3) {
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Tile var4 = this.tiles[var1][var2][var3];
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@@ -737,7 +737,7 @@ public class Scene {
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@ObfuscatedName("ae")
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@ObfuscatedSignature(
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signature = "(III)Lev;"
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descriptor = "(III)Lev;"
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)
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public GameObject method3215(int var1, int var2, int var3) {
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Tile var4 = this.tiles[var1][var2][var3];
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@@ -757,7 +757,7 @@ public class Scene {
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@ObfuscatedName("ax")
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@ObfuscatedSignature(
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signature = "(III)Leu;"
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descriptor = "(III)Leu;"
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)
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@Export("getFloorDecoration")
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public FloorDecoration getFloorDecoration(int var1, int var2, int var3) {
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@@ -875,7 +875,7 @@ public class Scene {
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@ObfuscatedName("ar")
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@ObfuscatedSignature(
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signature = "(Lek;III)V"
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descriptor = "(Lek;III)V"
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)
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void method3283(ModelData var1, int var2, int var3, int var4) {
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Tile var5;
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@@ -916,7 +916,7 @@ public class Scene {
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@ObfuscatedName("ap")
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@ObfuscatedSignature(
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signature = "(Lek;IIIII)V"
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descriptor = "(Lek;IIIII)V"
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)
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void method3224(ModelData var1, int var2, int var3, int var4, int var5, int var6) {
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boolean var7 = true;
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@@ -1254,7 +1254,7 @@ public class Scene {
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@ObfuscatedName("az")
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@ObfuscatedSignature(
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signature = "(Lea;Z)V"
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descriptor = "(Lea;Z)V"
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)
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@Export("drawTile")
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void drawTile(Tile var1, boolean var2) {
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@@ -1784,7 +1784,7 @@ public class Scene {
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@ObfuscatedName("aq")
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@ObfuscatedSignature(
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signature = "(Lex;IIIIIII)V"
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descriptor = "(Lex;IIIIIII)V"
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)
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@Export("drawTileUnderlay")
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void drawTileUnderlay(TilePaint var1, int var2, int var3, int var4, int var5, int var6, int var7, int var8) {
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@@ -1895,7 +1895,7 @@ public class Scene {
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@ObfuscatedName("ay")
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@ObfuscatedSignature(
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signature = "(Lej;IIIIII)V"
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descriptor = "(Lej;IIIIII)V"
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)
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@Export("drawTileOverlay")
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void drawTileOverlay(TileModel var1, int var2, int var3, int var4, int var5, int var6, int var7) {
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