Annotations: signature -> descriptor; use linkedhashmap
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@@ -11,31 +11,31 @@ import net.runelite.mapping.ObfuscatedSignature;
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public class GameBuild {
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@ObfuscatedName("m")
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@ObfuscatedSignature(
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signature = "Lij;"
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descriptor = "Lij;"
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)
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@Export("LIVE")
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public static final GameBuild LIVE;
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@ObfuscatedName("o")
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@ObfuscatedSignature(
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signature = "Lij;"
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descriptor = "Lij;"
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)
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@Export("BUILDLIVE")
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public static final GameBuild BUILDLIVE;
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@ObfuscatedName("q")
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@ObfuscatedSignature(
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signature = "Lij;"
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descriptor = "Lij;"
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)
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@Export("RC")
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public static final GameBuild RC;
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@ObfuscatedName("j")
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@ObfuscatedSignature(
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signature = "Lij;"
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descriptor = "Lij;"
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)
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@Export("WIP")
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public static final GameBuild WIP;
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@ObfuscatedName("du")
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@ObfuscatedSignature(
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signature = "Lig;"
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descriptor = "Lig;"
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)
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@Export("archive13")
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static Archive archive13;
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@@ -63,7 +63,7 @@ public class GameBuild {
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@ObfuscatedName("m")
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@ObfuscatedSignature(
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signature = "(I)[Lgl;",
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descriptor = "(I)[Lgl;",
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garbageValue = "-290108173"
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)
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public static class194[] method4291() {
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@@ -72,7 +72,7 @@ public class GameBuild {
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@ObfuscatedName("o")
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@ObfuscatedSignature(
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signature = "(Ljava/lang/String;B)Ljava/io/File;",
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descriptor = "(Ljava/lang/String;B)Ljava/io/File;",
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garbageValue = "-93"
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)
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@Export("getFile")
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