hide dead NPCs for EntityHider (#1197)
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@@ -1478,6 +1478,13 @@ public interface Client extends GameShell
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*/
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void setProjectilesHidden(boolean state);
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/**
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* Sets whether dead NPCs are hidden.
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*
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* @param state new NPC hidden state
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*/
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void setDeadNPCsHidden(boolean state);
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/**
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* Gets an array of tile collision data.
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* <p>
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