hide dead NPCs for EntityHider (#1197)

This commit is contained in:
kecleon
2019-07-30 16:17:39 +02:00
committed by Lucwousin
parent 3701cfa294
commit 659bfe889c
5 changed files with 40 additions and 0 deletions
@@ -1478,6 +1478,13 @@ public interface Client extends GameShell
*/
void setProjectilesHidden(boolean state);
/**
* Sets whether dead NPCs are hidden.
*
* @param state new NPC hidden state
*/
void setDeadNPCsHidden(boolean state);
/**
* Gets an array of tile collision data.
* <p>