runelite-client: fix some incorrect swing usage
All swing operations should be on the event dispatch thread
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@@ -26,6 +26,8 @@ package net.runelite.client.callback;
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import java.awt.Graphics;
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import java.awt.image.BufferedImage;
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import java.lang.reflect.InvocationTargetException;
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import javax.swing.SwingUtilities;
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import net.runelite.api.ChatMessageType;
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import net.runelite.api.MenuAction;
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import net.runelite.api.Skill;
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@@ -88,11 +90,24 @@ public class Hooks
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OverlayRenderer renderer = runelite.getRenderer();
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assert !SwingUtilities.isEventDispatchThread();
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try
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{
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renderer.render(image);
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SwingUtilities.invokeAndWait(() ->
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{
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try
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{
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renderer.render(image);
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}
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catch (Exception ex)
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{
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logger.warn("Error during overlay rendering", ex);
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}
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});
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}
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catch (Exception ex)
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catch (InterruptedException | InvocationTargetException ex)
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{
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logger.warn("Error during overlay rendering", ex);
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}
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