opponent info overlay: use last opponent if no opponent is targeted
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@@ -37,6 +37,7 @@ import java.util.Map;
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import javax.inject.Inject;
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import javax.inject.Inject;
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import net.runelite.api.Actor;
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import net.runelite.api.Actor;
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import net.runelite.api.Client;
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import net.runelite.api.Client;
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import net.runelite.api.NPC;
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import net.runelite.api.Player;
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import net.runelite.api.Player;
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import net.runelite.api.Varbits;
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import net.runelite.api.Varbits;
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import net.runelite.client.ui.overlay.Overlay;
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import net.runelite.client.ui.overlay.Overlay;
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@@ -60,6 +61,8 @@ class OpponentInfoOverlay extends Overlay
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private static final Duration WAIT = Duration.ofSeconds(3);
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private static final Duration WAIT = Duration.ofSeconds(3);
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private final Client client;
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private final Client client;
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private final NPC[] clientNpcs;
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private Integer lastMaxHealth;
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private Integer lastMaxHealth;
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private DecimalFormat df = new DecimalFormat("0.0");
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private DecimalFormat df = new DecimalFormat("0.0");
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private float lastRatio = 0;
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private float lastRatio = 0;
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@@ -67,6 +70,7 @@ class OpponentInfoOverlay extends Overlay
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private String opponentName;
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private String opponentName;
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private String opponentsOpponentName;
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private String opponentsOpponentName;
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private Map<String, Integer> oppInfoHealth = OpponentInfoPlugin.loadNpcHealth();
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private Map<String, Integer> oppInfoHealth = OpponentInfoPlugin.loadNpcHealth();
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private NPC lastOpponent;
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@Inject
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@Inject
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OpponentInfoOverlay(Client client)
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OpponentInfoOverlay(Client client)
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@@ -74,6 +78,7 @@ class OpponentInfoOverlay extends Overlay
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setPosition(OverlayPosition.TOP_LEFT);
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setPosition(OverlayPosition.TOP_LEFT);
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setPriority(OverlayPriority.HIGH);
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setPriority(OverlayPriority.HIGH);
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this.client = client;
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this.client = client;
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this.clientNpcs = client.getCachedNPCs();
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}
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}
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private Actor getOpponent()
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private Actor getOpponent()
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@@ -92,6 +97,25 @@ class OpponentInfoOverlay extends Overlay
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{
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{
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Actor opponent = getOpponent();
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Actor opponent = getOpponent();
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// If opponent is null, try to use last opponent
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if (opponent == null)
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{
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if (lastOpponent != null && clientNpcs[lastOpponent.getIndex()] != lastOpponent)
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{
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// lastOpponent is no longer valid
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lastOpponent = null;
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}
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else
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{
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opponent = lastOpponent;
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}
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}
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else
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{
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// Update last opponent
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lastOpponent = opponent instanceof NPC ? (NPC) opponent : null;
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}
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if (opponent != null && opponent.getHealth() > 0)
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if (opponent != null && opponent.getHealth() > 0)
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{
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{
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lastTime = Instant.now();
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lastTime = Instant.now();
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