gauntlet: redesign (#1200)
* gauntlet * . * Update GauntletOverlay.java * Update GauntletUtils.java * gauntlet: Update, streamline, optimize, and refactor. * Various Fixes * Fix player attack incrementing. * Actually fix player attack incrementing this time. :3head: * Revert "Actually fix player attack incrementing this time. :3head:" This reverts commit eaa12234 * Fix double increment bug. * Various Refactoring and updates. * Add sound back in * Update projectile api with proper name * Format Config, add Widget helper, and cleanup access. * Update GauntletPlugin.java * Update GauntletOverlay.java * Update GauntletOverlay.java * Update GauntletConfig.java * Update GauntletPlugin.java * Update GauntletTimer.java * Update GauntletTimer.java * Update GauntletTimer.java * Update GauntletTimer.java * Fixup widget helper. * Use varbits instead of hidden. * Fixup prayer overlay. * gauntlet: include tick timers, and various fixes. * gauntlet: various fixes, and qol changes. * gauntlet: give each tornado their own ticks, and show true location. * gauntlet: hunllef spelling fixes * Update ProjectileID.java
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@@ -102,11 +102,12 @@ public class ProjectileID
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public static final int HYDRA_LIGHTNING_2 = 1665;
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public static final int DRAKE_BREATH = 1637;
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public static final int HUNLEFF_MAGE_ATTACK = 1707;
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public static final int HUNLEFF_CORRUPTED_MAGE_ATTACK = 1708;
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public static final int HUNLEFF_RANGE_ATTACK = 1711;
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public static final int HUNLEFF_CORRUPTED_RANGE_ATTACK = 1712;
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public static final int HUNLLEF_MAGE_ATTACK = 1707;
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public static final int HUNLLEF_CORRUPTED_MAGE_ATTACK = 1708;
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public static final int HUNLLEF_RANGE_ATTACK = 1711;
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public static final int HUNLLEF_CORRUPTED_RANGE_ATTACK = 1712;
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public static final int HUNLLEF_PRAYER_ATTACK = 1713;
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public static final int HUNLLEF_CORRUPTED_PRAYER_ATTACK = 1714;
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public static final int ZALCANO_PROJECTILE = 1728;
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}
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@@ -692,7 +692,12 @@ public enum Varbits
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/**
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* 1 is true, 0 is false.
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*/
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GAUNTLET_FINAL_ROOM_ENTERED(9177);
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GAUNTLET_FINAL_ROOM_ENTERED(9177),
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/**
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* 1 is true, 0 is false.
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*/
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GAUNTLET_ENTERED(9178);
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/**
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* The raw varbit ID.
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