api: combine ExperienceChanged and BoostedLevelChanged events to StatChanged
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@@ -1,51 +0,0 @@
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/*
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* Copyright (c) 2018, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.api.events;
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import lombok.Data;
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import net.runelite.api.Skill;
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/**
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* An event where a players skill level has been temporarily modified.
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* <p>
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* Examples of when this event may trigger include:
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* <ul>
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* <li>Prayer points draining or being restored at an altar or restoration pool</li>
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* <li>Positive and negative effects gained from potions (ie. Saradomin brew)</li>
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* <li>Earning skill points towards a skill</li>
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* <li>Levelling up a skill</li>
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* </ul>
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* <p>
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* Use {@link net.runelite.api.Client#getBoostedSkillLevel(Skill)} in order to
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* retrieve the newly boosted skill level.
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*/
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@Data
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public class BoostedLevelChanged
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{
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/**
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* The skill that has had its level modified.
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*/
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private Skill skill;
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}
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@@ -1,5 +1,5 @@
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/*
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/*
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* Copyright (c) 2017, Adam <Adam@sigterm.info>
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* Copyright (c) 2017-2019, Adam <Adam@sigterm.info>
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* All rights reserved.
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* All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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@@ -22,20 +22,19 @@
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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package net.runelite.api.events;
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package net.runelite.api.events;
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import lombok.Data;
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import lombok.Value;
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import net.runelite.api.Skill;
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import net.runelite.api.Skill;
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/**
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/**
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* An event where the experience level of a {@link Skill} has been modified.
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* An event where the experience, level, or boosted level of a {@link Skill} has been modified.
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*/
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*/
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@Data
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@Value
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public class ExperienceChanged
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public class StatChanged
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{
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{
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/**
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private final Skill skill;
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* The modified skill.
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private final int xp;
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*/
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private final int level;
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private Skill skill;
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private final int boostedLevel;
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}
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}
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