Merge remote-tracking branch 'runelite/master'
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@@ -445,6 +445,20 @@ public interface Client extends GameEngine
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@Nullable
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SpritePixels createItemSprite(int itemId, int quantity, int border, int shadowColor, @MagicConstant(valuesFromClass = ItemQuantityMode.class) int stackable, boolean noted, int scale);
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/**
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* Get the item model cache. These models are used for drawing widgets of type {@link net.runelite.api.widgets.WidgetType#MODEL}
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* and inventory item icons
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* @return
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*/
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NodeCache getItemModelCache();
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/**
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* Get the item sprite cache. These are 2d SpritePixels which are used to raster item images on the inventory and
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* on widgets of type {@link net.runelite.api.widgets.WidgetType#GRAPHIC}
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* @return
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*/
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NodeCache getItemSpriteCache();
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/**
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* Loads and creates the sprite images of the passed archive and file IDs.
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*
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@@ -8,14 +8,15 @@ import javax.annotation.Nullable;
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public interface ItemComposition extends ParamHolder
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{
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/**
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* Gets the items name.
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* Gets the item's name.
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*
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* @return the name of the item
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*/
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String getName();
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/**
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* Sets the items name.
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* Sets the item's name.
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* @param name the new name
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*/
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void setName(String name);
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@@ -141,20 +142,109 @@ public interface ItemComposition extends ParamHolder
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int getInventoryModel();
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/**
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* Since the client reuses item models, it stores colors that can be replaced.
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* This returns what colors the item model will be replaced with.
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*
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* Set the model ID of the inventory item. You will also need to flush the item model cache and the item
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* sprite cache to have the changes fully propagated after changing this value.
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* @see Client#getItemModelCache()
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* @see Client#getItemSpriteCache()
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*/
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void setInventoryModel(int model);
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/**
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* Get the colors to be replaced on this item's model for this item.
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* @see JagexColor
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* @see ItemComposition#getColorToReplaceWith()
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* @return the colors to be replaced
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*/
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@Nullable
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short[] getColorToReplace();
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/**
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* Set the colors to be replaced on this item's model for this item.
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* @see JagexColor
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* @see ItemComposition#setColorToReplaceWith(short[])
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*/
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void setColorToReplace(short[] colorsToReplace);
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/**
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* Get the colors applied to this item's model for this item.
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* @see JagexColor
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* @see ItemComposition#getColorToReplace()
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* @return the colors to replace with
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*/
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@Nullable
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short[] getColorToReplaceWith();
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/**
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* Since the client reuses item models, it stores textures that can be replaced.
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* This returns what textures the item model will be replaced with.
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*
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* Set the colors applied to this item's model for this item.
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* @see JagexColor
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* @see ItemComposition#setColorToReplace(short[])
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*/
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void setColorToReplaceWith(short[] colorToReplaceWith);
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/**
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* Get the textures to be replaced on this item's model for this item.
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* @see ItemComposition#getTextureToReplaceWith()
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* @return the textures to be replaced
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*/
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@Nullable
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short[] getTextureToReplace();
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/**
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* Set the textures to be replaced on this item's model for this item.
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* @see ItemComposition#setTextureToReplaceWith(short[])
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*/
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void setTextureToReplace(short[] textureToFind);
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/**
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* Get the textures applied to this item's model for this item.
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* @see ItemComposition#getTextureToReplace()
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* @return the textures to replace with
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*/
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@Nullable
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short[] getTextureToReplaceWith();
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/**
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* Set the textures applied to this item's model for this item.
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* @see ItemComposition#setTextureToReplace(short[])
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*/
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void setTextureToReplaceWith(short[] textureToReplaceWith);
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/**
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* Get the x angle for 2d item sprites used in the inventory.
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* @see net.runelite.api.coords.Angle
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* @return
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*/
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int getXan2d();
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/**
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* Get the y angle for 2d item sprites used in the inventory.
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* @see net.runelite.api.coords.Angle
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* @return
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*/
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int getYan2d();
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/**
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* Get the z angle for 2d item sprites used in the inventory.
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* @see net.runelite.api.coords.Angle
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* @return
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*/
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int getZan2d();
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/**
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* Set the x angle for 2d item sprites used in the inventory.
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* @see net.runelite.api.coords.Angle
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*/
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void setXan2d(int angle);
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/**
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* Set the y angle for 2d item sprites used in the inventory.
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* @see net.runelite.api.coords.Angle
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*/
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void setYan2d(int angle);
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/**
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* Set the z angle for 2d item sprites used in the inventory.
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* @see net.runelite.api.coords.Angle
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*/
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void setZan2d(int angle);
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}
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