rs-client: Cleanup (#1087)

* rs-client: name SpriteBuffer

* rs-client: (re)name spritebuffer methods

* rs-client/deob: Add missed @Export's, make updatemappings fix this next time

* rs-client: run intellij redundant else inspection

* rs-client: invert some script interpreter if's

* deob: checkstyle fixes

* rs-client: SpriteBuffer_loadSprite -> SpriteBuffer_bufferFile
This commit is contained in:
Lucwousin
2019-07-23 19:43:31 +02:00
committed by GitHub
parent 61b4531a0d
commit 596689a4f7
175 changed files with 9825 additions and 9776 deletions

View File

@@ -100,19 +100,19 @@ public class Texture extends Node {
for (int var6 = 0; var6 < this.records.length; ++var6) {
int var8 = this.records[var6];
IndexedSprite var7;
if (!PlayerAppearance.SpriteBuffer_loadSpriteFlat(var4, var8)) {
if (!PlayerAppearance.SpriteBuffer_bufferFileFlat(var4, var8)) {
var7 = null;
} else {
IndexedSprite var10 = new IndexedSprite();
var10.width = class326.SpriteBuffer_spriteWidth;
var10.height = class326.SpriteBuffer_spriteHeight;
var10.width = SpriteBuffer.SpriteBuffer_spriteWidth;
var10.height = SpriteBuffer.SpriteBuffer_spriteHeight;
var10.xOffset = Varps.SpriteBuffer_xOffsets[0];
var10.yOffset = class326.SpriteBuffer_yOffsets[0];
var10.subWidth = class326.SpriteBuffer_spriteWidths[0];
var10.yOffset = SpriteBuffer.SpriteBuffer_yOffsets[0];
var10.subWidth = SpriteBuffer.SpriteBuffer_spriteWidths[0];
var10.subHeight = class216.SpriteBuffer_spriteHeights[0];
var10.palette = Frames.SpriteBuffer_spritePalette;
var10.pixels = class326.SpriteBuffer_pixels[0];
class16.method174();
var10.pixels = SpriteBuffer.SpriteBuffer_pixels[0];
class16.SpriteBuffer_clear();
var7 = var10;
}