rs-client: Cleanup (#1087)
* rs-client: name SpriteBuffer * rs-client: (re)name spritebuffer methods * rs-client/deob: Add missed @Export's, make updatemappings fix this next time * rs-client: run intellij redundant else inspection * rs-client: invert some script interpreter if's * deob: checkstyle fixes * rs-client: SpriteBuffer_loadSprite -> SpriteBuffer_bufferFile
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@@ -100,19 +100,19 @@ public class Texture extends Node {
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for (int var6 = 0; var6 < this.records.length; ++var6) {
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int var8 = this.records[var6];
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IndexedSprite var7;
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if (!PlayerAppearance.SpriteBuffer_loadSpriteFlat(var4, var8)) {
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if (!PlayerAppearance.SpriteBuffer_bufferFileFlat(var4, var8)) {
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var7 = null;
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} else {
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IndexedSprite var10 = new IndexedSprite();
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var10.width = class326.SpriteBuffer_spriteWidth;
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var10.height = class326.SpriteBuffer_spriteHeight;
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var10.width = SpriteBuffer.SpriteBuffer_spriteWidth;
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var10.height = SpriteBuffer.SpriteBuffer_spriteHeight;
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var10.xOffset = Varps.SpriteBuffer_xOffsets[0];
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var10.yOffset = class326.SpriteBuffer_yOffsets[0];
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var10.subWidth = class326.SpriteBuffer_spriteWidths[0];
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var10.yOffset = SpriteBuffer.SpriteBuffer_yOffsets[0];
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var10.subWidth = SpriteBuffer.SpriteBuffer_spriteWidths[0];
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var10.subHeight = class216.SpriteBuffer_spriteHeights[0];
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var10.palette = Frames.SpriteBuffer_spritePalette;
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var10.pixels = class326.SpriteBuffer_pixels[0];
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class16.method174();
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var10.pixels = SpriteBuffer.SpriteBuffer_pixels[0];
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class16.SpriteBuffer_clear();
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var7 = var10;
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}
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