refactor: change ChatMessageType names to follow ones given

ref: https://twitter.com/JagexAsh/status/1100744640662302720
This commit is contained in:
Joshua Filby
2019-03-30 21:19:44 -05:00
parent 4d71194b45
commit 58a50bba1a
46 changed files with 272 additions and 256 deletions

View File

@@ -37,101 +37,117 @@ import lombok.Getter;
public enum ChatMessageType
{
/**
* A message received from the server.
* A normal game message.
*/
SERVER(0),
GAMEMESSAGE(0),
/**
* A message in the public chat from a moderator
*/
PUBLIC_MOD(1),
MODCHAT(1),
/**
* A message in the public chat.
*/
PUBLIC(2),
PUBLICCHAT(2),
/**
* A private message from another player.
*/
PRIVATE_MESSAGE_RECEIVED(3),
PRIVATECHAT(3),
/**
* A trade request received.
* A message that the game engine sends.
*/
TRADE_RECEIVED(4),
ENGINE(4),
/**
* A message received when a friend logs in or out.
*/
PRIVATE_MESSAGE_INFO(5),
LOGINLOGOUTNOTIFICATION(5),
/**
* A private message sent to another player.
*/
PRIVATE_MESSAGE_SENT(6),
PRIVATECHATOUT(6),
/**
* A private message received from a moderator.
*/
PRIVATE_MESSAGE_RECEIVED_MOD(7),
MODPRIVATECHAT(7),
/**
* A message received in clan chat.
*/
CLANCHAT(9),
FRIENDSCHAT(9),
/**
* A message received with information about the current clan chat.
*/
CLANCHAT_INFO(11),
FRIENDSCHATNOTIFICATION(11),
/**
* A trade request being sent.
*/
TRADE_SENT(12),
/**
* A game broadcast.
*/
BROADCAST(14),
/**
* An abuse report submitted.
*/
ABUSE_REPORT(26),
SNAPSHOTFEEDBACK(26),
/**
* Examine item description.
*/
EXAMINE_ITEM(27),
ITEM_EXAMINE(27),
/**
* Examine NPC description.
*/
EXAMINE_NPC(28),
NPC_EXAMINE(28),
/**
* Examine object description.
*/
EXAMINE_OBJECT(29),
OBJECT_EXAMINE(29),
/**
* Adding player to friend list.
*/
FRIENDS_LIST_ADD(30),
FRIENDNOTIFICATION(30),
/**
* Adding player to ignore list.
*/
IGNORE_LIST_ADD(31),
IGNORENOTIFICATION(31),
/**
* An autochat message from a player.
* An autotyper message from a player.
*/
AUTOCHAT(90),
AUTOTYPER(90),
/**
* An autotyper message from a mod.
*/
MODAUTOTYPER(91),
/**
* A game message (ie. when a setting is changed).
*/
GAME(99),
CONSOLE(99),
/**
* A message received when somebody sends a trade offer.
*/
TRADE(101),
TRADEREQ(101),
/**
* A message received when completing a trade or a duel
*/
TRANSACTION_COMPLETE(102),
TRADE(102),
/**
* A message received when somebody sends a duel offer.
*/
DUEL(103),
CHALREQ_TRADE(103),
/**
* A message received when someone sends a clan challenge offer.
*/
CHALREQ_FRIENDSCHAT(104),
/**
* A message that was filtered.
*/
FILTERED(105),
SPAM(105),
/**
* A message about an action.
* A message that is relating to the player.
*/
ACTION(109),
PLAYERRELATED(106),
/**
* A message that times out after 10 seconds.
*/
TENSECTIMEOUT(107),
/**
* An unknown message type.
*/