Added RL API to get Frames
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@@ -2104,6 +2104,11 @@ public interface Client extends GameEngine
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List<String> getOutdatedScripts();
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/**
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* Gets a Frames object. File Ids for animations frames are grouped together into a Frames object. getFrames will get the group of frames that the frameId belongs to.
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*/
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Frames getFrames(int frameId);
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/**
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* various archives you might want to use for reading data from cache
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*/
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@@ -774,6 +774,7 @@ public interface RSClient extends RSGameEngine, Client
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void setAnimOffsetZ(int animOffsetZ);
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@Import("getFrames")
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@Override
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RSFrames getFrames(int frameId);
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@Import("sceneMinimapSprite")
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