rsc: please read the commit message for my neverending descent into madness

how do i stop making castles
every time i go to the beach i make a castle
every time i open blender i model castles
every time i play chess i castle
i just cant stop making castles dude
This commit is contained in:
ThatGamerBlue
2021-02-26 00:33:45 +00:00
parent 62df7e0ff1
commit 563587e6b0
346 changed files with 84175 additions and 82557 deletions

View File

@@ -5,39 +5,39 @@ import net.runelite.mapping.ObfuscatedName;
@ObfuscatedName("dz")
@Implements("VorbisMapping")
public class VorbisMapping {
@ObfuscatedName("n")
@Export("submaps")
int submaps;
@ObfuscatedName("v")
@Export("mappingMux")
int mappingMux;
@ObfuscatedName("d")
@Export("submapFloor")
int[] submapFloor;
@ObfuscatedName("c")
@Export("submapResidue")
int[] submapResidue;
@ObfuscatedName("n")
@Export("submaps")
int submaps;
@ObfuscatedName("v")
@Export("mappingMux")
int mappingMux;
@ObfuscatedName("d")
@Export("submapFloor")
int[] submapFloor;
@ObfuscatedName("c")
@Export("submapResidue")
int[] submapResidue;
VorbisMapping() {
VorbisSample.readBits(16);
this.submaps = VorbisSample.readBit() != 0 ? VorbisSample.readBits(4) + 1 : 1;
if (VorbisSample.readBit() != 0) {
VorbisSample.readBits(8);
}
VorbisMapping() {
VorbisSample.readBits(16); // L: 12
this.submaps = VorbisSample.readBit() != 0 ? VorbisSample.readBits(4) + 1 : 1; // L: 13
if (VorbisSample.readBit() != 0) { // L: 14
VorbisSample.readBits(8); // L: 15
}
VorbisSample.readBits(2);
if (this.submaps > 1) {
this.mappingMux = VorbisSample.readBits(4);
}
VorbisSample.readBits(2); // L: 18
if (this.submaps > 1) { // L: 19
this.mappingMux = VorbisSample.readBits(4); // L: 20
}
this.submapFloor = new int[this.submaps];
this.submapResidue = new int[this.submaps];
this.submapFloor = new int[this.submaps]; // L: 22
this.submapResidue = new int[this.submaps]; // L: 23
for(int var1 = 0; var1 < this.submaps; ++var1) {
VorbisSample.readBits(8);
this.submapFloor[var1] = VorbisSample.readBits(8);
this.submapResidue[var1] = VorbisSample.readBits(8);
}
for (int var1 = 0; var1 < this.submaps; ++var1) { // L: 24
VorbisSample.readBits(8); // L: 25
this.submapFloor[var1] = VorbisSample.readBits(8); // L: 26
this.submapResidue[var1] = VorbisSample.readBits(8); // L: 27
}
}
} // L: 29
}