rsc: please read the commit message for my neverending descent into madness

how do i stop making castles
every time i go to the beach i make a castle
every time i open blender i model castles
every time i play chess i castle
i just cant stop making castles dude
This commit is contained in:
ThatGamerBlue
2021-02-26 00:33:45 +00:00
parent 62df7e0ff1
commit 563587e6b0
346 changed files with 84175 additions and 82557 deletions

View File

@@ -6,38 +6,39 @@ import net.runelite.mapping.ObfuscatedSignature;
@ObfuscatedName("hj")
@Implements("Varps")
public class Varps {
@ObfuscatedName("n")
@Export("Varps_masks")
static int[] Varps_masks = new int[32];
@ObfuscatedName("v")
@Export("Varps_temp")
public static int[] Varps_temp;
@ObfuscatedName("d")
@Export("Varps_main")
public static int[] Varps_main;
@ObfuscatedName("n")
@Export("Varps_masks")
static int[] Varps_masks;
@ObfuscatedName("v")
@Export("Varps_temp")
public static int[] Varps_temp;
@ObfuscatedName("d")
@Export("Varps_main")
public static int[] Varps_main;
static {
int var0 = 2;
static {
Varps_masks = new int[32]; // L: 6
int var0 = 2; // L: 9
for(int var1 = 0; var1 < 32; ++var1) {
Varps_masks[var1] = var0 - 1;
var0 += var0;
}
for (int var1 = 0; var1 < 32; ++var1) { // L: 10
Varps_masks[var1] = var0 - 1; // L: 11
var0 += var0; // L: 12
}
Varps_temp = new int[4000];
Varps_main = new int[4000];
}
Varps_temp = new int[4000]; // L: 16
Varps_main = new int[4000]; // L: 17
}
@ObfuscatedName("c")
@ObfuscatedSignature(
descriptor = "(IZIZI)V",
garbageValue = "1823742662"
)
@Export("sortWorldList")
static void sortWorldList(int var0, boolean var1, int var2, boolean var3) {
if (World.World_worlds != null) {
WorldMapLabelSize.doWorldSorting(0, World.World_worlds.length - 1, var0, var1, var2, var3);
}
@ObfuscatedName("c")
@ObfuscatedSignature(
descriptor = "(IZIZI)V",
garbageValue = "1823742662"
)
@Export("sortWorldList")
static void sortWorldList(int var0, boolean var1, int var2, boolean var3) {
if (World.World_worlds != null) { // L: 171
WorldMapLabelSize.doWorldSorting(0, World.World_worlds.length - 1, var0, var1, var2, var3); // L: 172
}
}
} // L: 174
}