rsc: please read the commit message for my neverending descent into madness

how do i stop making castles
every time i go to the beach i make a castle
every time i open blender i model castles
every time i play chess i castle
i just cant stop making castles dude
This commit is contained in:
ThatGamerBlue
2021-02-26 00:33:45 +00:00
parent 62df7e0ff1
commit 563587e6b0
346 changed files with 84175 additions and 82557 deletions

View File

@@ -7,143 +7,146 @@ import net.runelite.mapping.ObfuscatedSignature;
@ObfuscatedName("es")
@Implements("Tile")
public final class Tile extends Node {
@ObfuscatedName("n")
@ObfuscatedGetter(
intValue = -1603227235
)
@Export("plane")
int plane;
@ObfuscatedName("v")
@ObfuscatedGetter(
intValue = 1514983275
)
@Export("x")
int x;
@ObfuscatedName("d")
@ObfuscatedGetter(
intValue = 110553161
)
@Export("y")
int y;
@ObfuscatedName("c")
@ObfuscatedGetter(
intValue = -1594248765
)
@Export("originalPlane")
int originalPlane;
@ObfuscatedName("y")
@ObfuscatedSignature(
descriptor = "Lec;"
)
@Export("paint")
SceneTilePaint paint;
@ObfuscatedName("h")
@ObfuscatedSignature(
descriptor = "Leo;"
)
@Export("model")
SceneTileModel model;
@ObfuscatedName("z")
@ObfuscatedSignature(
descriptor = "Lee;"
)
@Export("boundaryObject")
BoundaryObject boundaryObject;
@ObfuscatedName("e")
@ObfuscatedSignature(
descriptor = "Leu;"
)
@Export("wallDecoration")
WallDecoration wallDecoration;
@ObfuscatedName("q")
@ObfuscatedSignature(
descriptor = "Len;"
)
@Export("floorDecoration")
FloorDecoration floorDecoration;
@ObfuscatedName("l")
@ObfuscatedSignature(
descriptor = "Ldf;"
)
@Export("itemLayer")
ItemLayer itemLayer;
@ObfuscatedName("s")
@ObfuscatedGetter(
intValue = -539721401
)
@Export("gameObjectsCount")
int gameObjectsCount;
@ObfuscatedName("b")
@ObfuscatedSignature(
descriptor = "[Lej;"
)
@Export("gameObjects")
GameObject[] gameObjects = new GameObject[5];
@ObfuscatedName("a")
@Export("gameObjectEdgeMasks")
int[] gameObjectEdgeMasks = new int[5];
@ObfuscatedName("w")
@ObfuscatedGetter(
intValue = -173130829
)
@Export("gameObjectsEdgeMask")
int gameObjectsEdgeMask = 0;
@ObfuscatedName("k")
@ObfuscatedGetter(
intValue = -547792493
)
@Export("minPlane")
int minPlane;
@ObfuscatedName("i")
@Export("drawPrimary")
boolean drawPrimary;
@ObfuscatedName("x")
@Export("drawSecondary")
boolean drawSecondary;
@ObfuscatedName("f")
@Export("drawGameObjects")
boolean drawGameObjects;
@ObfuscatedName("g")
@ObfuscatedGetter(
intValue = 1512202233
)
@Export("drawGameObjectEdges")
int drawGameObjectEdges;
@ObfuscatedName("u")
@ObfuscatedGetter(
intValue = -14103435
)
int field1667;
@ObfuscatedName("t")
@ObfuscatedGetter(
intValue = 1037835833
)
int field1680;
@ObfuscatedName("p")
@ObfuscatedGetter(
intValue = 2140292419
)
int field1668;
@ObfuscatedName("m")
@ObfuscatedSignature(
descriptor = "Les;"
)
@Export("linkedBelowTile")
Tile linkedBelowTile;
@ObfuscatedName("n")
@ObfuscatedGetter(
intValue = -1603227235
)
@Export("plane")
int plane;
@ObfuscatedName("v")
@ObfuscatedGetter(
intValue = 1514983275
)
@Export("x")
int x;
@ObfuscatedName("d")
@ObfuscatedGetter(
intValue = 110553161
)
@Export("y")
int y;
@ObfuscatedName("c")
@ObfuscatedGetter(
intValue = -1594248765
)
@Export("originalPlane")
int originalPlane;
@ObfuscatedName("y")
@ObfuscatedSignature(
descriptor = "Lec;"
)
@Export("paint")
SceneTilePaint paint;
@ObfuscatedName("h")
@ObfuscatedSignature(
descriptor = "Leo;"
)
@Export("model")
SceneTileModel model;
@ObfuscatedName("z")
@ObfuscatedSignature(
descriptor = "Lee;"
)
@Export("boundaryObject")
BoundaryObject boundaryObject;
@ObfuscatedName("e")
@ObfuscatedSignature(
descriptor = "Leu;"
)
@Export("wallDecoration")
WallDecoration wallDecoration;
@ObfuscatedName("q")
@ObfuscatedSignature(
descriptor = "Len;"
)
@Export("floorDecoration")
FloorDecoration floorDecoration;
@ObfuscatedName("l")
@ObfuscatedSignature(
descriptor = "Ldf;"
)
@Export("itemLayer")
ItemLayer itemLayer;
@ObfuscatedName("s")
@ObfuscatedGetter(
intValue = -539721401
)
@Export("gameObjectsCount")
int gameObjectsCount;
@ObfuscatedName("b")
@ObfuscatedSignature(
descriptor = "[Lej;"
)
@Export("gameObjects")
GameObject[] gameObjects;
@ObfuscatedName("a")
@Export("gameObjectEdgeMasks")
int[] gameObjectEdgeMasks;
@ObfuscatedName("w")
@ObfuscatedGetter(
intValue = -173130829
)
@Export("gameObjectsEdgeMask")
int gameObjectsEdgeMask;
@ObfuscatedName("k")
@ObfuscatedGetter(
intValue = -547792493
)
@Export("minPlane")
int minPlane;
@ObfuscatedName("i")
@Export("drawPrimary")
boolean drawPrimary;
@ObfuscatedName("x")
@Export("drawSecondary")
boolean drawSecondary;
@ObfuscatedName("f")
@Export("drawGameObjects")
boolean drawGameObjects;
@ObfuscatedName("g")
@ObfuscatedGetter(
intValue = 1512202233
)
@Export("drawGameObjectEdges")
int drawGameObjectEdges;
@ObfuscatedName("u")
@ObfuscatedGetter(
intValue = -14103435
)
int field1667;
@ObfuscatedName("t")
@ObfuscatedGetter(
intValue = 1037835833
)
int field1680;
@ObfuscatedName("p")
@ObfuscatedGetter(
intValue = 2140292419
)
int field1668;
@ObfuscatedName("m")
@ObfuscatedSignature(
descriptor = "Les;"
)
@Export("linkedBelowTile")
Tile linkedBelowTile;
Tile(int var1, int var2, int var3) {
this.originalPlane = this.plane = var1;
this.x = var2;
this.y = var3;
}
Tile(int var1, int var2, int var3) {
this.gameObjects = new GameObject[5]; // L: 17
this.gameObjectEdgeMasks = new int[5]; // L: 18
this.gameObjectsEdgeMask = 0; // L: 19
this.originalPlane = this.plane = var1; // L: 31
this.x = var2; // L: 32
this.y = var3; // L: 33
} // L: 34
@ObfuscatedName("h")
@ObfuscatedSignature(
descriptor = "(B)V",
garbageValue = "1"
)
public static void method3032() {
HealthBarDefinition.HealthBarDefinition_cached.clear();
HealthBarDefinition.HealthBarDefinition_cachedSprites.clear();
}
@ObfuscatedName("h")
@ObfuscatedSignature(
descriptor = "(B)V",
garbageValue = "1"
)
public static void method3032() {
HealthBarDefinition.HealthBarDefinition_cached.clear(); // L: 82
HealthBarDefinition.HealthBarDefinition_cachedSprites.clear(); // L: 83
} // L: 84
}