rsc: please read the commit message for my neverending descent into madness
how do i stop making castles every time i go to the beach i make a castle every time i open blender i model castles every time i play chess i castle i just cant stop making castles dude
This commit is contained in:
@@ -7,143 +7,146 @@ import net.runelite.mapping.ObfuscatedSignature;
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@ObfuscatedName("es")
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@Implements("Tile")
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public final class Tile extends Node {
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@ObfuscatedName("n")
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@ObfuscatedGetter(
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intValue = -1603227235
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)
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@Export("plane")
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int plane;
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@ObfuscatedName("v")
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@ObfuscatedGetter(
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intValue = 1514983275
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)
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@Export("x")
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int x;
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@ObfuscatedName("d")
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@ObfuscatedGetter(
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intValue = 110553161
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)
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@Export("y")
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int y;
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@ObfuscatedName("c")
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@ObfuscatedGetter(
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intValue = -1594248765
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)
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@Export("originalPlane")
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int originalPlane;
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@ObfuscatedName("y")
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@ObfuscatedSignature(
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descriptor = "Lec;"
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)
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@Export("paint")
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SceneTilePaint paint;
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@ObfuscatedName("h")
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@ObfuscatedSignature(
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descriptor = "Leo;"
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)
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@Export("model")
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SceneTileModel model;
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@ObfuscatedName("z")
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@ObfuscatedSignature(
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descriptor = "Lee;"
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)
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@Export("boundaryObject")
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BoundaryObject boundaryObject;
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@ObfuscatedName("e")
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@ObfuscatedSignature(
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descriptor = "Leu;"
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)
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@Export("wallDecoration")
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WallDecoration wallDecoration;
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@ObfuscatedName("q")
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@ObfuscatedSignature(
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descriptor = "Len;"
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)
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@Export("floorDecoration")
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FloorDecoration floorDecoration;
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@ObfuscatedName("l")
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@ObfuscatedSignature(
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descriptor = "Ldf;"
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)
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@Export("itemLayer")
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ItemLayer itemLayer;
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@ObfuscatedName("s")
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@ObfuscatedGetter(
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intValue = -539721401
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)
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@Export("gameObjectsCount")
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int gameObjectsCount;
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@ObfuscatedName("b")
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@ObfuscatedSignature(
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descriptor = "[Lej;"
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)
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@Export("gameObjects")
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GameObject[] gameObjects = new GameObject[5];
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@ObfuscatedName("a")
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@Export("gameObjectEdgeMasks")
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int[] gameObjectEdgeMasks = new int[5];
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@ObfuscatedName("w")
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@ObfuscatedGetter(
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intValue = -173130829
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)
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@Export("gameObjectsEdgeMask")
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int gameObjectsEdgeMask = 0;
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@ObfuscatedName("k")
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@ObfuscatedGetter(
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intValue = -547792493
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)
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@Export("minPlane")
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int minPlane;
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@ObfuscatedName("i")
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@Export("drawPrimary")
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boolean drawPrimary;
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@ObfuscatedName("x")
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@Export("drawSecondary")
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boolean drawSecondary;
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@ObfuscatedName("f")
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@Export("drawGameObjects")
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boolean drawGameObjects;
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@ObfuscatedName("g")
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@ObfuscatedGetter(
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intValue = 1512202233
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)
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@Export("drawGameObjectEdges")
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int drawGameObjectEdges;
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@ObfuscatedName("u")
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@ObfuscatedGetter(
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intValue = -14103435
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)
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int field1667;
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@ObfuscatedName("t")
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@ObfuscatedGetter(
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intValue = 1037835833
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)
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int field1680;
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@ObfuscatedName("p")
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@ObfuscatedGetter(
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intValue = 2140292419
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)
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int field1668;
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@ObfuscatedName("m")
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@ObfuscatedSignature(
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descriptor = "Les;"
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)
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@Export("linkedBelowTile")
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Tile linkedBelowTile;
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@ObfuscatedName("n")
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@ObfuscatedGetter(
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intValue = -1603227235
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)
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@Export("plane")
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int plane;
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@ObfuscatedName("v")
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@ObfuscatedGetter(
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intValue = 1514983275
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)
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@Export("x")
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int x;
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@ObfuscatedName("d")
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@ObfuscatedGetter(
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intValue = 110553161
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)
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@Export("y")
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int y;
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@ObfuscatedName("c")
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@ObfuscatedGetter(
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intValue = -1594248765
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)
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@Export("originalPlane")
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int originalPlane;
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@ObfuscatedName("y")
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@ObfuscatedSignature(
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descriptor = "Lec;"
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)
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@Export("paint")
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SceneTilePaint paint;
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@ObfuscatedName("h")
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@ObfuscatedSignature(
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descriptor = "Leo;"
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)
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@Export("model")
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SceneTileModel model;
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@ObfuscatedName("z")
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@ObfuscatedSignature(
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descriptor = "Lee;"
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)
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@Export("boundaryObject")
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BoundaryObject boundaryObject;
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@ObfuscatedName("e")
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@ObfuscatedSignature(
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descriptor = "Leu;"
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)
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@Export("wallDecoration")
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WallDecoration wallDecoration;
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@ObfuscatedName("q")
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@ObfuscatedSignature(
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descriptor = "Len;"
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)
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@Export("floorDecoration")
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FloorDecoration floorDecoration;
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@ObfuscatedName("l")
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@ObfuscatedSignature(
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descriptor = "Ldf;"
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)
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@Export("itemLayer")
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ItemLayer itemLayer;
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@ObfuscatedName("s")
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@ObfuscatedGetter(
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intValue = -539721401
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)
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@Export("gameObjectsCount")
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int gameObjectsCount;
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@ObfuscatedName("b")
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@ObfuscatedSignature(
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descriptor = "[Lej;"
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)
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@Export("gameObjects")
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GameObject[] gameObjects;
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@ObfuscatedName("a")
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@Export("gameObjectEdgeMasks")
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int[] gameObjectEdgeMasks;
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@ObfuscatedName("w")
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@ObfuscatedGetter(
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intValue = -173130829
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)
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@Export("gameObjectsEdgeMask")
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int gameObjectsEdgeMask;
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@ObfuscatedName("k")
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@ObfuscatedGetter(
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intValue = -547792493
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)
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@Export("minPlane")
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int minPlane;
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@ObfuscatedName("i")
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@Export("drawPrimary")
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boolean drawPrimary;
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@ObfuscatedName("x")
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@Export("drawSecondary")
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boolean drawSecondary;
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@ObfuscatedName("f")
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@Export("drawGameObjects")
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boolean drawGameObjects;
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@ObfuscatedName("g")
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@ObfuscatedGetter(
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intValue = 1512202233
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)
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@Export("drawGameObjectEdges")
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int drawGameObjectEdges;
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@ObfuscatedName("u")
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@ObfuscatedGetter(
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intValue = -14103435
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)
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int field1667;
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@ObfuscatedName("t")
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@ObfuscatedGetter(
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intValue = 1037835833
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)
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int field1680;
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@ObfuscatedName("p")
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@ObfuscatedGetter(
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intValue = 2140292419
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)
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int field1668;
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@ObfuscatedName("m")
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@ObfuscatedSignature(
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descriptor = "Les;"
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)
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@Export("linkedBelowTile")
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Tile linkedBelowTile;
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Tile(int var1, int var2, int var3) {
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this.originalPlane = this.plane = var1;
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this.x = var2;
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this.y = var3;
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}
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Tile(int var1, int var2, int var3) {
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this.gameObjects = new GameObject[5]; // L: 17
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this.gameObjectEdgeMasks = new int[5]; // L: 18
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this.gameObjectsEdgeMask = 0; // L: 19
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this.originalPlane = this.plane = var1; // L: 31
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this.x = var2; // L: 32
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this.y = var3; // L: 33
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} // L: 34
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@ObfuscatedName("h")
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@ObfuscatedSignature(
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descriptor = "(B)V",
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garbageValue = "1"
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)
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public static void method3032() {
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HealthBarDefinition.HealthBarDefinition_cached.clear();
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HealthBarDefinition.HealthBarDefinition_cachedSprites.clear();
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}
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@ObfuscatedName("h")
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@ObfuscatedSignature(
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descriptor = "(B)V",
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garbageValue = "1"
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)
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public static void method3032() {
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HealthBarDefinition.HealthBarDefinition_cached.clear(); // L: 82
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HealthBarDefinition.HealthBarDefinition_cachedSprites.clear(); // L: 83
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} // L: 84
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}
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Block a user