rsc: please read the commit message for my neverending descent into madness

how do i stop making castles
every time i go to the beach i make a castle
every time i open blender i model castles
every time i play chess i castle
i just cant stop making castles dude
This commit is contained in:
ThatGamerBlue
2021-02-26 00:33:45 +00:00
parent 62df7e0ff1
commit 563587e6b0
346 changed files with 84175 additions and 82557 deletions

View File

@@ -6,53 +6,54 @@ import net.runelite.mapping.ObfuscatedName;
@ObfuscatedName("ec")
@Implements("SceneTilePaint")
public final class SceneTilePaint {
@ObfuscatedName("n")
@ObfuscatedGetter(
intValue = -488531261
)
@Export("swColor")
int swColor;
@ObfuscatedName("v")
@ObfuscatedGetter(
intValue = 1556440429
)
@Export("seColor")
int seColor;
@ObfuscatedName("d")
@ObfuscatedGetter(
intValue = -310123299
)
@Export("neColor")
int neColor;
@ObfuscatedName("c")
@ObfuscatedGetter(
intValue = -614734957
)
@Export("nwColor")
int nwColor;
@ObfuscatedName("y")
@ObfuscatedGetter(
intValue = -510931047
)
@Export("texture")
int texture;
@ObfuscatedName("h")
@Export("isFlat")
boolean isFlat = true;
@ObfuscatedName("z")
@ObfuscatedGetter(
intValue = 174848381
)
@Export("rgb")
int rgb;
@ObfuscatedName("n")
@ObfuscatedGetter(
intValue = -488531261
)
@Export("swColor")
int swColor;
@ObfuscatedName("v")
@ObfuscatedGetter(
intValue = 1556440429
)
@Export("seColor")
int seColor;
@ObfuscatedName("d")
@ObfuscatedGetter(
intValue = -310123299
)
@Export("neColor")
int neColor;
@ObfuscatedName("c")
@ObfuscatedGetter(
intValue = -614734957
)
@Export("nwColor")
int nwColor;
@ObfuscatedName("y")
@ObfuscatedGetter(
intValue = -510931047
)
@Export("texture")
int texture;
@ObfuscatedName("h")
@Export("isFlat")
boolean isFlat;
@ObfuscatedName("z")
@ObfuscatedGetter(
intValue = 174848381
)
@Export("rgb")
int rgb;
SceneTilePaint(int var1, int var2, int var3, int var4, int var5, int var6, boolean var7) {
this.swColor = var1;
this.seColor = var2;
this.neColor = var3;
this.nwColor = var4;
this.texture = var5;
this.rgb = var6;
this.isFlat = var7;
}
SceneTilePaint(int var1, int var2, int var3, int var4, int var5, int var6, boolean var7) {
this.isFlat = true; // L: 9
this.swColor = var1; // L: 13
this.seColor = var2; // L: 14
this.neColor = var3; // L: 15
this.nwColor = var4; // L: 16
this.texture = var5; // L: 17
this.rgb = var6; // L: 18
this.isFlat = var7; // L: 19
} // L: 20
}