rsc: please read the commit message for my neverending descent into madness
how do i stop making castles every time i go to the beach i make a castle every time i open blender i model castles every time i play chess i castle i just cant stop making castles dude
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@@ -6,53 +6,54 @@ import net.runelite.mapping.ObfuscatedName;
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@ObfuscatedName("ec")
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@Implements("SceneTilePaint")
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public final class SceneTilePaint {
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@ObfuscatedName("n")
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@ObfuscatedGetter(
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intValue = -488531261
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)
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@Export("swColor")
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int swColor;
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@ObfuscatedName("v")
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@ObfuscatedGetter(
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intValue = 1556440429
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)
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@Export("seColor")
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int seColor;
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@ObfuscatedName("d")
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@ObfuscatedGetter(
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intValue = -310123299
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)
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@Export("neColor")
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int neColor;
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@ObfuscatedName("c")
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@ObfuscatedGetter(
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intValue = -614734957
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)
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@Export("nwColor")
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int nwColor;
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@ObfuscatedName("y")
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@ObfuscatedGetter(
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intValue = -510931047
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)
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@Export("texture")
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int texture;
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@ObfuscatedName("h")
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@Export("isFlat")
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boolean isFlat = true;
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@ObfuscatedName("z")
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@ObfuscatedGetter(
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intValue = 174848381
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)
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@Export("rgb")
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int rgb;
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@ObfuscatedName("n")
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@ObfuscatedGetter(
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intValue = -488531261
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)
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@Export("swColor")
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int swColor;
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@ObfuscatedName("v")
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@ObfuscatedGetter(
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intValue = 1556440429
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)
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@Export("seColor")
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int seColor;
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@ObfuscatedName("d")
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@ObfuscatedGetter(
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intValue = -310123299
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)
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@Export("neColor")
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int neColor;
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@ObfuscatedName("c")
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@ObfuscatedGetter(
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intValue = -614734957
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)
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@Export("nwColor")
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int nwColor;
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@ObfuscatedName("y")
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@ObfuscatedGetter(
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intValue = -510931047
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)
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@Export("texture")
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int texture;
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@ObfuscatedName("h")
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@Export("isFlat")
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boolean isFlat;
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@ObfuscatedName("z")
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@ObfuscatedGetter(
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intValue = 174848381
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)
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@Export("rgb")
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int rgb;
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SceneTilePaint(int var1, int var2, int var3, int var4, int var5, int var6, boolean var7) {
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this.swColor = var1;
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this.seColor = var2;
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this.neColor = var3;
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this.nwColor = var4;
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this.texture = var5;
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this.rgb = var6;
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this.isFlat = var7;
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}
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SceneTilePaint(int var1, int var2, int var3, int var4, int var5, int var6, boolean var7) {
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this.isFlat = true; // L: 9
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this.swColor = var1; // L: 13
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this.seColor = var2; // L: 14
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this.neColor = var3; // L: 15
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this.nwColor = var4; // L: 16
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this.texture = var5; // L: 17
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this.rgb = var6; // L: 18
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this.isFlat = var7; // L: 19
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} // L: 20
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}
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