rsc: please read the commit message for my neverending descent into madness
how do i stop making castles every time i go to the beach i make a castle every time i open blender i model castles every time i play chess i castle i just cant stop making castles dude
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@@ -8,63 +8,66 @@ import net.runelite.mapping.ObfuscatedSignature;
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@ObfuscatedName("gz")
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@Implements("RouteStrategy")
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public abstract class RouteStrategy {
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@ObfuscatedName("n")
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@ObfuscatedGetter(
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intValue = -1648093549
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)
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@Export("approxDestinationX")
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public int approxDestinationX;
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@ObfuscatedName("v")
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@ObfuscatedGetter(
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intValue = 845943469
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)
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@Export("approxDestinationY")
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public int approxDestinationY;
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@ObfuscatedName("d")
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@ObfuscatedGetter(
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intValue = 1266527917
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)
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@Export("approxDestinationSizeX")
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public int approxDestinationSizeX;
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@ObfuscatedName("c")
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@ObfuscatedGetter(
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intValue = 1498688541
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)
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@Export("approxDestinationSizeY")
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public int approxDestinationSizeY;
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@ObfuscatedName("n")
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@ObfuscatedGetter(
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intValue = -1648093549
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)
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@Export("approxDestinationX")
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public int approxDestinationX;
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@ObfuscatedName("v")
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@ObfuscatedGetter(
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intValue = 845943469
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)
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@Export("approxDestinationY")
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public int approxDestinationY;
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@ObfuscatedName("d")
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@ObfuscatedGetter(
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intValue = 1266527917
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)
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@Export("approxDestinationSizeX")
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public int approxDestinationSizeX;
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@ObfuscatedName("c")
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@ObfuscatedGetter(
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intValue = 1498688541
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)
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@Export("approxDestinationSizeY")
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public int approxDestinationSizeY;
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@ObfuscatedName("n")
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@ObfuscatedSignature(
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descriptor = "(IIILfe;I)Z",
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garbageValue = "1148121553"
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)
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@Export("hasArrived")
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public abstract boolean hasArrived(int var1, int var2, int var3, CollisionMap var4);
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protected RouteStrategy() {
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} // L: 9
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@ObfuscatedName("h")
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@ObfuscatedSignature(
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descriptor = "(B)V",
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garbageValue = "-69"
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)
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static void method3795() {
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Iterator var0 = Messages.Messages_hashTable.iterator();
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@ObfuscatedName("n")
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@ObfuscatedSignature(
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descriptor = "(IIILfe;I)Z",
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garbageValue = "1148121553"
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)
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@Export("hasArrived")
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public abstract boolean hasArrived(int var1, int var2, int var3, CollisionMap var4);
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while(var0.hasNext()) {
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Message var1 = (Message)var0.next();
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var1.clearIsFromFriend();
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}
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@ObfuscatedName("h")
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@ObfuscatedSignature(
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descriptor = "(B)V",
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garbageValue = "-69"
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)
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static void method3795() {
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Iterator var0 = Messages.Messages_hashTable.iterator(); // L: 50
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}
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while (var0.hasNext()) { // L: 55
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Message var1 = (Message)var0.next(); // L: 51
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var1.clearIsFromFriend(); // L: 53
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}
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@ObfuscatedName("gd")
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@ObfuscatedSignature(
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descriptor = "(I)V",
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garbageValue = "-1059430259"
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)
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static void method3794() {
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if (Client.combatTargetPlayerIndex >= 0 && Client.players[Client.combatTargetPlayerIndex] != null) {
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WorldMapScaleHandler.addPlayerToScene(Client.players[Client.combatTargetPlayerIndex], false);
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}
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} // L: 56
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}
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@ObfuscatedName("gd")
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@ObfuscatedSignature(
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descriptor = "(I)V",
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garbageValue = "-1059430259"
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)
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static void method3794() {
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if (Client.combatTargetPlayerIndex >= 0 && Client.players[Client.combatTargetPlayerIndex] != null) { // L: 4258
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WorldMapScaleHandler.addPlayerToScene(Client.players[Client.combatTargetPlayerIndex], false); // L: 4259
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}
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} // L: 4261
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}
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