rsc: please read the commit message for my neverending descent into madness

how do i stop making castles
every time i go to the beach i make a castle
every time i open blender i model castles
every time i play chess i castle
i just cant stop making castles dude
This commit is contained in:
ThatGamerBlue
2021-02-26 00:33:45 +00:00
parent 62df7e0ff1
commit 563587e6b0
346 changed files with 84175 additions and 82557 deletions

View File

@@ -7,55 +7,59 @@ import net.runelite.mapping.ObfuscatedSignature;
@ObfuscatedName("ey")
@Implements("ModelData0")
public class ModelData0 {
@ObfuscatedName("ib")
@ObfuscatedGetter(
intValue = -1948740643
)
static int field1882;
@ObfuscatedName("ib")
@ObfuscatedGetter(
intValue = -1948740643
)
static int field1882;
@ObfuscatedName("v")
@ObfuscatedSignature(
descriptor = "(Lkd;II)V",
garbageValue = "-1780574680"
)
@Export("updatePlayers")
static final void updatePlayers(PacketBuffer var0, int var1) {
int var2 = var0.offset;
Players.Players_pendingUpdateCount = 0;
WorldMapDecoration.method404(var0);
MusicPatch.method4095(var0);
if (var0.offset - var2 != var1) {
throw new RuntimeException(var0.offset - var2 + " " + var1);
}
}
ModelData0() {
} // L: 4
@ObfuscatedName("c")
@ObfuscatedSignature(
descriptor = "([BIIII[Lfe;I)V",
garbageValue = "255234267"
)
static final void method3411(byte[] var0, int var1, int var2, int var3, int var4, CollisionMap[] var5) {
int var7;
int var8;
for(int var6 = 0; var6 < 4; ++var6) {
for(var7 = 0; var7 < 64; ++var7) {
for(var8 = 0; var8 < 64; ++var8) {
if (var7 + var1 > 0 && var7 + var1 < 103 && var8 + var2 > 0 && var8 + var2 < 103) {
var5[var6].flags[var7 + var1][var8 + var2] &= -16777217;
}
}
}
}
@ObfuscatedName("v")
@ObfuscatedSignature(
descriptor = "(Lkd;II)V",
garbageValue = "-1780574680"
)
@Export("updatePlayers")
static final void updatePlayers(PacketBuffer var0, int var1) {
int var2 = var0.offset; // L: 71
Players.Players_pendingUpdateCount = 0; // L: 72
WorldMapDecoration.method404(var0); // L: 73
MusicPatch.method4095(var0); // L: 74
if (var0.offset - var2 != var1) { // L: 75
throw new RuntimeException(var0.offset - var2 + " " + var1); // L: 76
}
} // L: 78
Buffer var10 = new Buffer(var0);
@ObfuscatedName("c")
@ObfuscatedSignature(
descriptor = "([BIIII[Lfe;I)V",
garbageValue = "255234267"
)
static final void method3411(byte[] var0, int var1, int var2, int var3, int var4, CollisionMap[] var5) {
int var7;
int var8;
for (int var6 = 0; var6 < 4; ++var6) { // L: 93
for (var7 = 0; var7 < 64; ++var7) { // L: 94
for (var8 = 0; var8 < 64; ++var8) { // L: 95
if (var7 + var1 > 0 && var7 + var1 < 103 && var8 + var2 > 0 && var8 + var2 < 103) { // L: 96
int[] var10000 = var5[var6].flags[var7 + var1];
var10000[var8 + var2] &= -16777217;
}
}
}
}
for(var7 = 0; var7 < 4; ++var7) {
for(var8 = 0; var8 < 64; ++var8) {
for(int var9 = 0; var9 < 64; ++var9) {
KeyHandler.loadTerrain(var10, var7, var8 + var1, var9 + var2, var3, var4, 0);
}
}
}
Buffer var10 = new Buffer(var0); // L: 100
}
for (var7 = 0; var7 < 4; ++var7) { // L: 101
for (var8 = 0; var8 < 64; ++var8) { // L: 102
for (int var9 = 0; var9 < 64; ++var9) { // L: 103
KeyHandler.loadTerrain(var10, var7, var8 + var1, var9 + var2, var3, var4, 0); // L: 104
}
}
}
} // L: 108
}