rsc: please read the commit message for my neverending descent into madness

how do i stop making castles
every time i go to the beach i make a castle
every time i open blender i model castles
every time i play chess i castle
i just cant stop making castles dude
This commit is contained in:
ThatGamerBlue
2021-02-26 00:33:45 +00:00
parent 62df7e0ff1
commit 563587e6b0
346 changed files with 84175 additions and 82557 deletions

View File

@@ -6,155 +6,164 @@ import net.runelite.mapping.ObfuscatedSignature;
@ObfuscatedName("bf")
@Implements("ItemContainer")
public class ItemContainer extends Node {
@ObfuscatedName("n")
@ObfuscatedSignature(
descriptor = "Llq;"
)
@Export("itemContainers")
static NodeHashTable itemContainers = new NodeHashTable(32);
@ObfuscatedName("v")
@Export("ids")
int[] ids = new int[]{-1};
@ObfuscatedName("d")
@Export("quantities")
int[] quantities = new int[]{0};
@ObfuscatedName("n")
@ObfuscatedSignature(
descriptor = "Llq;"
)
@Export("itemContainers")
static NodeHashTable itemContainers;
@ObfuscatedName("v")
@Export("ids")
int[] ids;
@ObfuscatedName("d")
@Export("quantities")
int[] quantities;
@ObfuscatedName("v")
@ObfuscatedSignature(
descriptor = "(CLgp;S)C",
garbageValue = "-10976"
)
@Export("standardizeChar")
static char standardizeChar(char var0, Language var1) {
if (var0 >= 192 && var0 <= 255) {
if (var0 >= 192 && var0 <= 198) {
return 'A';
}
static {
itemContainers = new NodeHashTable(32); // L: 7
}
if (var0 == 199) {
return 'C';
}
ItemContainer() {
this.ids = new int[]{-1}; // L: 8
this.quantities = new int[]{0}; // L: 9
} // L: 11
if (var0 >= 200 && var0 <= 203) {
return 'E';
}
@ObfuscatedName("v")
@ObfuscatedSignature(
descriptor = "(CLgp;S)C",
garbageValue = "-10976"
)
@Export("standardizeChar")
static char standardizeChar(char var0, Language var1) {
if (var0 >= 192 && var0 <= 255) { // L: 117
if (var0 >= 192 && var0 <= 198) { // L: 118
return 'A';
}
if (var0 >= 204 && var0 <= 207) {
return 'I';
}
if (var0 == 199) { // L: 119
return 'C';
}
if (var0 == 209 && var1 != Language.Language_ES) {
return 'N';
}
if (var0 >= 200 && var0 <= 203) { // L: 120
return 'E';
}
if (var0 >= 210 && var0 <= 214) {
return 'O';
}
if (var0 >= 204 && var0 <= 207) { // L: 121
return 'I';
}
if (var0 >= 217 && var0 <= 220) {
return 'U';
}
if (var0 == 209 && var1 != Language.Language_ES) { // L: 122
return 'N';
}
if (var0 == 221) {
return 'Y';
}
if (var0 >= 210 && var0 <= 214) { // L: 123
return 'O';
}
if (var0 == 223) {
return 's';
}
if (var0 >= 217 && var0 <= 220) { // L: 124
return 'U';
}
if (var0 >= 224 && var0 <= 230) {
return 'a';
}
if (var0 == 221) { // L: 125
return 'Y';
}
if (var0 == 231) {
return 'c';
}
if (var0 == 223) { // L: 126
return 's';
}
if (var0 >= 232 && var0 <= 235) {
return 'e';
}
if (var0 >= 224 && var0 <= 230) { // L: 127
return 'a';
}
if (var0 >= 236 && var0 <= 239) {
return 'i';
}
if (var0 == 231) { // L: 128
return 'c';
}
if (var0 == 241 && var1 != Language.Language_ES) {
return 'n';
}
if (var0 >= 232 && var0 <= 235) { // L: 129
return 'e';
}
if (var0 >= 242 && var0 <= 246) {
return 'o';
}
if (var0 >= 236 && var0 <= 239) { // L: 130
return 'i';
}
if (var0 >= 249 && var0 <= 252) {
return 'u';
}
if (var0 == 241 && var1 != Language.Language_ES) { // L: 131
return 'n';
}
if (var0 == 253 || var0 == 255) {
return 'y';
}
}
if (var0 >= 242 && var0 <= 246) { // L: 132
return 'o';
}
if (var0 == 338) {
return 'O';
} else if (var0 == 339) {
return 'o';
} else if (var0 == 376) {
return 'Y';
} else {
return var0;
}
}
if (var0 >= 249 && var0 <= 252) { // L: 133
return 'u';
}
@ObfuscatedName("eu")
@ObfuscatedSignature(
descriptor = "(II)V",
garbageValue = "752478045"
)
@Export("updateGameState")
static void updateGameState(int var0) {
if (var0 != Client.gameState) {
if (Client.gameState == 0) {
class1.client.method1078();
}
if (var0 == 253 || var0 == 255) { // L: 134
return 'y';
}
}
if (var0 == 20 || var0 == 40 || var0 == 45) {
Client.loginState = 0;
Client.field696 = 0;
Client.field786 = 0;
Client.timer.method5211(var0);
if (var0 != 20) {
class23.method234(false);
}
}
if (var0 == 338) { // L: 136
return 'O';
} else if (var0 == 339) { // L: 137
return 'o';
} else if (var0 == 376) { // L: 138
return 'Y';
} else {
return var0; // L: 139
}
}
if (var0 != 20 && var0 != 40 && UserComparator6.field2008 != null) {
UserComparator6.field2008.close();
UserComparator6.field2008 = null;
}
@ObfuscatedName("eu")
@ObfuscatedSignature(
descriptor = "(II)V",
garbageValue = "752478045"
)
@Export("updateGameState")
static void updateGameState(int var0) {
if (var0 != Client.gameState) { // L: 1033
if (Client.gameState == 0) { // L: 1034
class1.client.method1078();
}
if (Client.gameState == 25) {
Client.field720 = 0;
Client.field785 = 0;
Client.field717 = 1;
Client.field718 = 0;
Client.field719 = 1;
}
if (var0 == 20 || var0 == 40 || var0 == 45) { // L: 1035
Client.loginState = 0; // L: 1036
Client.field696 = 0; // L: 1037
Client.field786 = 0; // L: 1038
Client.timer.method5211(var0); // L: 1039
if (var0 != 20) { // L: 1040
class23.method234(false);
}
}
if (var0 != 5 && var0 != 10) {
if (var0 == 20) {
class69.method1255(LoginScreenAnimation.archive10, ModeWhere.archive8, true, Client.gameState == 11 ? 4 : 0);
} else if (var0 == 11) {
class69.method1255(LoginScreenAnimation.archive10, ModeWhere.archive8, false, 4);
} else {
WorldMapLabel.method499();
}
} else {
class69.method1255(LoginScreenAnimation.archive10, ModeWhere.archive8, true, 0);
}
if (var0 != 20 && var0 != 40 && UserComparator6.field2008 != null) { // L: 1042 1043
UserComparator6.field2008.close(); // L: 1044
UserComparator6.field2008 = null; // L: 1045
}
Client.gameState = var0;
}
}
if (Client.gameState == 25) { // L: 1048
Client.field720 = 0; // L: 1049
Client.field785 = 0; // L: 1050
Client.field717 = 1; // L: 1051
Client.field718 = 0; // L: 1052
Client.field719 = 1; // L: 1053
}
if (var0 != 5 && var0 != 10) { // L: 1055
if (var0 == 20) { // L: 1058
class69.method1255(LoginScreenAnimation.archive10, ModeWhere.archive8, true, Client.gameState == 11 ? 4 : 0); // L: 1059
} else if (var0 == 11) { // L: 1061
class69.method1255(LoginScreenAnimation.archive10, ModeWhere.archive8, false, 4); // L: 1062
} else {
WorldMapLabel.method499(); // L: 1064
}
} else {
class69.method1255(LoginScreenAnimation.archive10, ModeWhere.archive8, true, 0); // L: 1056
}
Client.gameState = var0; // L: 1065
}
} // L: 1066
}