rsc: please read the commit message for my neverending descent into madness
how do i stop making castles every time i go to the beach i make a castle every time i open blender i model castles every time i play chess i castle i just cant stop making castles dude
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@@ -7,53 +7,57 @@ import net.runelite.mapping.ObfuscatedSignature;
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@ObfuscatedName("ky")
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@Implements("Buddy")
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public class Buddy extends User {
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@ObfuscatedName("y")
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@ObfuscatedGetter(
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intValue = -1026270323
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)
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@Export("world")
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public int world = -1;
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@ObfuscatedName("h")
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@ObfuscatedGetter(
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intValue = 975938315
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)
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@Export("int2")
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public int int2;
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@ObfuscatedName("z")
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@ObfuscatedGetter(
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intValue = -1192937939
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)
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@Export("rank")
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public int rank;
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@ObfuscatedName("y")
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@ObfuscatedGetter(
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intValue = -1026270323
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)
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@Export("world")
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public int world;
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@ObfuscatedName("h")
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@ObfuscatedGetter(
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intValue = 975938315
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)
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@Export("int2")
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public int int2;
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@ObfuscatedName("z")
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@ObfuscatedGetter(
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intValue = -1192937939
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)
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@Export("rank")
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public int rank;
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@ObfuscatedName("av")
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@ObfuscatedSignature(
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descriptor = "(III)V",
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garbageValue = "741820969"
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)
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@Export("set")
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void set(int var1, int var2) {
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this.world = var1;
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this.int2 = var2;
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}
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Buddy() {
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this.world = -1; // L: 4
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} // L: 8
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@ObfuscatedName("ao")
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@ObfuscatedSignature(
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descriptor = "(B)I",
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garbageValue = "-50"
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)
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@Export("getWorld")
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public int getWorld() {
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return this.world;
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}
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@ObfuscatedName("av")
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@ObfuscatedSignature(
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descriptor = "(III)V",
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garbageValue = "741820969"
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)
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@Export("set")
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void set(int var1, int var2) {
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this.world = var1; // L: 11
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this.int2 = var2; // L: 12
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} // L: 13
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@ObfuscatedName("bj")
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@ObfuscatedSignature(
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descriptor = "(I)Z",
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garbageValue = "292513341"
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)
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@Export("hasWorld")
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public boolean hasWorld() {
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return this.world > 0;
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}
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@ObfuscatedName("ao")
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@ObfuscatedSignature(
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descriptor = "(B)I",
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garbageValue = "-50"
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)
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@Export("getWorld")
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public int getWorld() {
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return this.world; // L: 16
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}
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@ObfuscatedName("bj")
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@ObfuscatedSignature(
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descriptor = "(I)Z",
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garbageValue = "292513341"
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)
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@Export("hasWorld")
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public boolean hasWorld() {
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return this.world > 0; // L: 20
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}
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}
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