Implement sound-playing API
There's no playSoundEffect-equivalent method in the actual client code. Instead, the client just adds some values to the 4 sfx arrays, removes any old queued sound effects, and then bumps the counter, which is what I've done as well.
This commit is contained in:
@@ -177,5 +177,24 @@ public interface Client extends GameEngine
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List<Projectile> getProjectiles();
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List<Projectile> getProjectiles();
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/**
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* Play a sound effect at the player's current location.
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* This is how UI, and player-generated (e.g. mining, woodcutting) sound effects are normally played
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*
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* @param id the ID of the sound to play
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*/
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void playSoundEffect(int id);
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/**
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* Play a sound effect from some point in the world.
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*
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* @param id the ID of the sound to play
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* @param x the ground coordinate on the x axis
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* @param y the ground coordinate on the y axis
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* @param range the number of tiles away that the sound can be heard from
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*/
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void playSoundEffect(int id, int x, int y, int range);
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BufferProvider getBufferProvider();
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BufferProvider getBufferProvider();
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}
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}
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@@ -0,0 +1,64 @@
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/*
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* Copyright (c) 2018, SomeoneWithAnInternetConnection
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.mixins;
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import net.runelite.api.mixins.Inject;
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import net.runelite.api.mixins.Mixin;
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import net.runelite.rs.api.RSClient;
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import net.runelite.rs.api.RSSoundEffect;
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@Mixin(RSClient.class)
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public abstract class PlaySoundEffectMixin implements RSClient
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{
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@Inject
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@Override
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public void playSoundEffect(int id)
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{
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playSoundEffect(id, 0, 0, 0);
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}
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@Inject
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@Override
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public void playSoundEffect(int id, int x, int y, int range)
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{
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int position = ((x & 255) << 16) + ((y & 255) << 8) + (range & 255);
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int[] queuedSoundEffectIDs = getQueuedSoundEffectIDs();
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int[] unknownSoundValues1 = getUnknownSoundValues1();
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int[] unknownSoundValues2 = getUnknownSoundValues2();
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RSSoundEffect[] audioEffects = getAudioEffects();
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int[] soundLocations = getSoundLocations();
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int queuedSoundEffectCount = getQueuedSoundEffectCount();
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queuedSoundEffectIDs[queuedSoundEffectCount] = id;
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unknownSoundValues1[queuedSoundEffectCount] = 0;
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unknownSoundValues2[queuedSoundEffectCount] = 0;
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audioEffects[queuedSoundEffectCount] = null;
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soundLocations[queuedSoundEffectCount] = position;
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setQueuedSoundEffectCount(queuedSoundEffectCount + 1);
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}
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}
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@@ -352,6 +352,27 @@ public interface RSClient extends RSGameEngine, Client
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@Override
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@Override
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boolean isIgnored(String name);
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boolean isIgnored(String name);
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@Import("audioEffects")
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RSSoundEffect[] getAudioEffects();
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@Import("queuedSoundEffectIDs")
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int[] getQueuedSoundEffectIDs();
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@Import("soundLocations")
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int[] getSoundLocations();
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@Import("unknownSoundValues1")
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int[] getUnknownSoundValues1();
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@Import("unknownSoundValues2")
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int[] getUnknownSoundValues2();
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@Import("queuedSoundEffectCount")
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int getQueuedSoundEffectCount();
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@Import("queuedSoundEffectCount")
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void setQueuedSoundEffectCount(int queuedSoundEffectCount);
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@Import("rasterProvider")
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@Import("rasterProvider")
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@Override
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@Override
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BufferProvider getBufferProvider();
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BufferProvider getBufferProvider();
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@@ -0,0 +1,29 @@
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/*
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* Copyright (c) 2018, SomeoneWithAnInternetConnection
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.rs.api;
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public interface RSSoundEffect
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{
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}
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