Implement sound-playing API

There's no playSoundEffect-equivalent method in the actual client code.
Instead, the client just adds some values to the 4 sfx arrays, removes
any old queued sound effects, and then bumps the counter, which is what
I've done as well.
This commit is contained in:
SomeoneWithAnInternetConnection
2018-01-21 00:56:09 -05:00
parent 7d5e0ff389
commit 560b169e68
4 changed files with 133 additions and 0 deletions

View File

@@ -352,6 +352,27 @@ public interface RSClient extends RSGameEngine, Client
@Override
boolean isIgnored(String name);
@Import("audioEffects")
RSSoundEffect[] getAudioEffects();
@Import("queuedSoundEffectIDs")
int[] getQueuedSoundEffectIDs();
@Import("soundLocations")
int[] getSoundLocations();
@Import("unknownSoundValues1")
int[] getUnknownSoundValues1();
@Import("unknownSoundValues2")
int[] getUnknownSoundValues2();
@Import("queuedSoundEffectCount")
int getQueuedSoundEffectCount();
@Import("queuedSoundEffectCount")
void setQueuedSoundEffectCount(int queuedSoundEffectCount);
@Import("rasterProvider")
@Override
BufferProvider getBufferProvider();

View File

@@ -0,0 +1,29 @@
/*
* Copyright (c) 2018, SomeoneWithAnInternetConnection
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.rs.api;
public interface RSSoundEffect
{
}