Implement sound-playing API

There's no playSoundEffect-equivalent method in the actual client code.
Instead, the client just adds some values to the 4 sfx arrays, removes
any old queued sound effects, and then bumps the counter, which is what
I've done as well.
This commit is contained in:
SomeoneWithAnInternetConnection
2018-01-21 00:56:09 -05:00
parent 7d5e0ff389
commit 560b169e68
4 changed files with 133 additions and 0 deletions

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/*
* Copyright (c) 2018, SomeoneWithAnInternetConnection
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.mixins;
import net.runelite.api.mixins.Inject;
import net.runelite.api.mixins.Mixin;
import net.runelite.rs.api.RSClient;
import net.runelite.rs.api.RSSoundEffect;
@Mixin(RSClient.class)
public abstract class PlaySoundEffectMixin implements RSClient
{
@Inject
@Override
public void playSoundEffect(int id)
{
playSoundEffect(id, 0, 0, 0);
}
@Inject
@Override
public void playSoundEffect(int id, int x, int y, int range)
{
int position = ((x & 255) << 16) + ((y & 255) << 8) + (range & 255);
int[] queuedSoundEffectIDs = getQueuedSoundEffectIDs();
int[] unknownSoundValues1 = getUnknownSoundValues1();
int[] unknownSoundValues2 = getUnknownSoundValues2();
RSSoundEffect[] audioEffects = getAudioEffects();
int[] soundLocations = getSoundLocations();
int queuedSoundEffectCount = getQueuedSoundEffectCount();
queuedSoundEffectIDs[queuedSoundEffectCount] = id;
unknownSoundValues1[queuedSoundEffectCount] = 0;
unknownSoundValues2[queuedSoundEffectCount] = 0;
audioEffects[queuedSoundEffectCount] = null;
soundLocations[queuedSoundEffectCount] = position;
setQueuedSoundEffectCount(queuedSoundEffectCount + 1);
}
}