IndexCacheLoader -> ArchiveLoader, read -> decode
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@@ -73,10 +73,10 @@ public enum StudioGame implements Enumerated {
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if (var1 != null) {
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return var1;
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} else {
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byte[] var2 = UnderlayDefinition.UnderlayDefinition_indexCache.takeFile(1, var0);
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byte[] var2 = UnderlayDefinition.UnderlayDefinition_archive.takeFile(1, var0);
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var1 = new UnderlayDefinition();
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if (var2 != null) {
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var1.read(new Buffer(var2), var0);
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var1.decode(new Buffer(var2), var0);
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}
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var1.init();
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