Add AoE warning plugin
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@@ -34,6 +34,8 @@ import net.runelite.api.MainBufferProvider;
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import net.runelite.api.MenuAction;
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import net.runelite.api.MessageNode;
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import net.runelite.api.PacketBuffer;
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import net.runelite.api.Point;
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import net.runelite.api.Projectile;
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import net.runelite.api.Skill;
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import net.runelite.client.RuneLite;
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import net.runelite.client.events.*;
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@@ -186,7 +188,7 @@ public class Hooks
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public static void menuActionHook(int var0, int widgetId, int menuAction, int id, String menuOption, String menuTarget, int var6, int var7)
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{
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/* Along the way, the RuneScape client may change a menuAction by incrementing it with 2000.
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* I have no idea why, but it does. Their code contains the same conditional statement.
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* I have no idea why, but it does. Their code contains the same conditional statement.
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*/
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if (menuAction >= 2000)
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{
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@@ -231,6 +233,27 @@ public class Hooks
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eventBus.post(chatMessage);
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}
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/**
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* Called when a projectile is set to move towards a point. For
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* projectiles that target the ground, like AoE projectiles from
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* Lizardman Shamans, this is only called once
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*
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* @param projectile The projectile being moved
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* @param targetX X position of where the projectile is being moved to
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* @param targetY Y position of where the projectile is being moved to
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* @param targetZ Z position of where the projectile is being moved to
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* @param cycle
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*/
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public static void projectileMoved(Projectile projectile, int targetX, int targetY, int targetZ, int cycle)
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{
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Point position = new Point(targetX, targetY);
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ProjectileMoved projectileMoved = new ProjectileMoved();
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projectileMoved.setProjectile(projectile);
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projectileMoved.setPosition(position);
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projectileMoved.setPlane(targetZ);
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eventBus.post(projectileMoved);
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}
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public static void setMessage(MessageNode messageNode, int type, String name, String sender, String value)
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{
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// Hook is fired prior to actually setting these on the MessageNode, so send them
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