runelite-api: add scale to createItemSprite
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@@ -37,6 +37,7 @@ import javax.inject.Inject;
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import javax.inject.Singleton;
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import lombok.Value;
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import net.runelite.api.Client;
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import static net.runelite.api.Constants.CLIENT_DEFAULT_ZOOM;
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import net.runelite.api.ItemComposition;
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import net.runelite.api.SpritePixels;
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import net.runelite.http.api.item.ItemClient;
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@@ -193,7 +194,7 @@ public class ItemManager
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*/
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private BufferedImage loadImage(int itemId, int quantity, boolean stackable)
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{
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SpritePixels sprite = client.createItemSprite(itemId, quantity, 1, SpritePixels.DEFAULT_SHADOW_COLOR, stackable ? 1 : 0, false);
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SpritePixels sprite = client.createItemSprite(itemId, quantity, 1, SpritePixels.DEFAULT_SHADOW_COLOR, stackable ? 1 : 0, false, CLIENT_DEFAULT_ZOOM);
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return sprite.toBufferedImage();
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}
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