runelite-api: add scale to createItemSprite

This commit is contained in:
Adam
2018-03-13 11:23:21 -04:00
parent 410ae392b5
commit 5411da531b
5 changed files with 27 additions and 3 deletions

View File

@@ -37,6 +37,7 @@ import javax.inject.Inject;
import javax.inject.Singleton;
import lombok.Value;
import net.runelite.api.Client;
import static net.runelite.api.Constants.CLIENT_DEFAULT_ZOOM;
import net.runelite.api.ItemComposition;
import net.runelite.api.SpritePixels;
import net.runelite.http.api.item.ItemClient;
@@ -193,7 +194,7 @@ public class ItemManager
*/
private BufferedImage loadImage(int itemId, int quantity, boolean stackable)
{
SpritePixels sprite = client.createItemSprite(itemId, quantity, 1, SpritePixels.DEFAULT_SHADOW_COLOR, stackable ? 1 : 0, false);
SpritePixels sprite = client.createItemSprite(itemId, quantity, 1, SpritePixels.DEFAULT_SHADOW_COLOR, stackable ? 1 : 0, false, CLIENT_DEFAULT_ZOOM);
return sprite.toBufferedImage();
}