woodcutting: Add clue nest notification config (#14132)

This commit is contained in:
Tal s
2021-10-28 00:21:43 +03:00
committed by GitHub
parent 9e8551d832
commit 533bcd26be
4 changed files with 209 additions and 3 deletions

View File

@@ -28,6 +28,7 @@ import net.runelite.client.config.Config;
import net.runelite.client.config.ConfigGroup;
import net.runelite.client.config.ConfigItem;
import net.runelite.client.config.Units;
import net.runelite.client.plugins.woodcutting.config.ClueNestTier;
@ConfigGroup("woodcutting")
public interface WoodcuttingConfig extends Config
@@ -57,6 +58,17 @@ public interface WoodcuttingConfig extends Config
@ConfigItem(
position = 3,
keyName = "clueNestNotifyTier",
name = "Clue nest notification",
description = "Configures the clue tier from which to start notifying of a clue nest spawn"
)
default ClueNestTier clueNestNotifyTier()
{
return ClueNestTier.BEGINNER;
}
@ConfigItem(
position = 4,
keyName = "showWoodcuttingStats",
name = "Show session stats",
description = "Configures whether to display woodcutting session stats"
@@ -67,7 +79,7 @@ public interface WoodcuttingConfig extends Config
}
@ConfigItem(
position = 4,
position = 5,
keyName = "showRedwoods",
name = "Show Redwood trees",
description = "Configures whether to show a indicator for redwood trees"
@@ -78,7 +90,7 @@ public interface WoodcuttingConfig extends Config
}
@ConfigItem(
position = 5,
position = 6,
keyName = "showRespawnTimers",
name = "Show respawn timers",
description = "Configures whether to display the respawn timer overlay"

View File

@@ -51,6 +51,7 @@ import net.runelite.api.events.GameObjectDespawned;
import net.runelite.api.events.GameObjectSpawned;
import net.runelite.api.events.GameStateChanged;
import net.runelite.api.events.GameTick;
import net.runelite.api.events.ItemSpawned;
import net.runelite.client.Notifier;
import net.runelite.client.config.ConfigManager;
import net.runelite.client.eventbus.Subscribe;
@@ -58,6 +59,7 @@ import net.runelite.client.events.OverlayMenuClicked;
import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDependency;
import net.runelite.client.plugins.PluginDescriptor;
import net.runelite.client.plugins.woodcutting.config.ClueNestTier;
import net.runelite.client.plugins.xptracker.XpTrackerPlugin;
import net.runelite.client.ui.overlay.OverlayManager;
import net.runelite.client.ui.overlay.OverlayMenuEntry;
@@ -107,6 +109,7 @@ public class WoodcuttingPlugin extends Plugin
private final List<TreeRespawn> respawns = new ArrayList<>();
private boolean recentlyLoggedIn;
private int currentPlane;
private ClueNestTier clueTierSpawned;
@Provides
WoodcuttingConfig getConfig(ConfigManager configManager)
@@ -130,6 +133,7 @@ public class WoodcuttingPlugin extends Plugin
treeObjects.clear();
session = null;
axe = null;
clueTierSpawned = null;
}
@Subscribe
@@ -148,6 +152,7 @@ public class WoodcuttingPlugin extends Plugin
public void onGameTick(GameTick gameTick)
{
recentlyLoggedIn = false;
clueTierSpawned = null;
currentPlane = client.getPlane();
respawns.removeIf(TreeRespawn::isExpired);
@@ -190,11 +195,26 @@ public class WoodcuttingPlugin extends Plugin
if (event.getMessage().contains("A bird's nest falls out of the tree") && config.showNestNotification())
{
notifier.notify("A bird nest has spawned!");
if (clueTierSpawned == null || clueTierSpawned.ordinal() >= config.clueNestNotifyTier().ordinal())
{
notifier.notify("A bird nest has spawned!");
}
// Clear the clue tier that has previously spawned
clueTierSpawned = null;
}
}
}
@Subscribe
public void onItemSpawned(ItemSpawned itemSpawned)
{
if (clueTierSpawned == null)
{
// This will be set only if one of the clue nests has spawned. It will then be reset the next game tick.
clueTierSpawned = ClueNestTier.getTierFromItem(itemSpawned.getItem().getId());
}
}
@Subscribe
public void onGameObjectSpawned(final GameObjectSpawned event)
{

View File

@@ -0,0 +1,52 @@
/*
* Copyright (c) 2021, Tal <https://github.com/talsk>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.woodcutting.config;
import com.google.common.collect.ImmutableMap;
import net.runelite.api.ItemID;
public enum ClueNestTier
{
BEGINNER,
EASY,
MEDIUM,
HARD,
ELITE,
DISABLED;
private static final ImmutableMap<Integer, ClueNestTier> CLUE_NEST_ID_TO_TIER = new ImmutableMap.Builder<Integer, ClueNestTier>()
.put(ItemID.CLUE_NEST_ELITE, ClueNestTier.ELITE)
.put(ItemID.CLUE_NEST_HARD, ClueNestTier.HARD)
.put(ItemID.CLUE_NEST_MEDIUM, ClueNestTier.MEDIUM)
.put(ItemID.CLUE_NEST_EASY, ClueNestTier.EASY)
.put(ItemID.CLUE_NEST_BEGINNER, ClueNestTier.BEGINNER)
.build();
static public ClueNestTier getTierFromItem(int itemId)
{
return CLUE_NEST_ID_TO_TIER.get(itemId);
}
}