api: change LocalPlayerDeath event to PlayerDeath
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@@ -24,9 +24,14 @@
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*/
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package net.runelite.api.events;
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import lombok.Value;
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import net.runelite.api.Player;
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/**
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* An event when the local player dies.
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* An event fired when a player dies.
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*/
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public class LocalPlayerDeath
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@Value
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public class PlayerDeath
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{
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private final Player player;
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}
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