ba: fix wave timer announce from exiting a tutorial
Co-authored-by: jacoblairm <jacoblairm@gmail.com>
This commit is contained in:
@@ -177,7 +177,10 @@ public class BarbarianAssaultPlugin extends Plugin
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{
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{
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overlay.setCurrentRound(null);
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overlay.setCurrentRound(null);
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if (config.waveTimes() && gameTime != null)
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// Use an instance check to determine if this is exiting a game or a tutorial
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// After exiting tutorials there is a small delay before changing IN_GAME_BA back to
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// 0 whereas when in a real wave it changes while still in the instance.
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if (config.waveTimes() && gameTime != null && client.isInInstancedRegion())
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{
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{
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announceTime("Wave " + currentWave + " duration: ", gameTime.getTime(true));
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announceTime("Wave " + currentWave + " duration: ", gameTime.getTime(true));
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}
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}
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