puzzlesolver: Merge nested if statements
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@@ -84,9 +84,7 @@ public class PuzzleState
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int emptyPieceY = emptyPiece / DIMENSION;
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int emptyPieceY = emptyPiece / DIMENSION;
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// Move left if there is space to the left
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// Move left if there is space to the left
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if (emptyPieceX > 0)
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if (emptyPieceX > 0 && (parent == null || parent.emptyPiece != emptyPiece - 1))
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{
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if (parent == null || parent.emptyPiece != emptyPiece - 1)
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{
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{
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PuzzleState state = new PuzzleState(this);
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PuzzleState state = new PuzzleState(this);
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state.parent = this;
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state.parent = this;
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@@ -97,12 +95,9 @@ public class PuzzleState
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moves.add(state);
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moves.add(state);
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}
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}
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}
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// Move right if there is space to the right
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// Move right if there is space to the right
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if (emptyPieceX < DIMENSION - 1)
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if (emptyPieceX < DIMENSION - 1 && (parent == null || parent.emptyPiece != emptyPiece + 1))
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{
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if (parent == null || parent.emptyPiece != emptyPiece + 1)
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{
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{
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PuzzleState state = new PuzzleState(this);
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PuzzleState state = new PuzzleState(this);
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state.parent = this;
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state.parent = this;
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@@ -113,12 +108,9 @@ public class PuzzleState
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moves.add(state);
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moves.add(state);
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}
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}
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}
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// Move up if there is space upwards
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// Move up if there is space upwards
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if (emptyPieceY > 0)
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if (emptyPieceY > 0 && (parent == null || parent.emptyPiece != emptyPiece - DIMENSION))
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{
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if (parent == null || parent.emptyPiece != emptyPiece - DIMENSION)
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{
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{
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PuzzleState state = new PuzzleState(this);
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PuzzleState state = new PuzzleState(this);
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state.parent = this;
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state.parent = this;
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@@ -129,12 +121,9 @@ public class PuzzleState
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moves.add(state);
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moves.add(state);
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}
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}
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}
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// Move down if there is space downwards
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// Move down if there is space downwards
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if (emptyPieceY < DIMENSION - 1)
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if (emptyPieceY < DIMENSION - 1 && (parent == null || parent.emptyPiece != emptyPiece + DIMENSION))
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{
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if (parent == null || parent.emptyPiece != emptyPiece + DIMENSION)
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{
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{
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PuzzleState state = new PuzzleState(this);
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PuzzleState state = new PuzzleState(this);
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state.parent = this;
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state.parent = this;
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@@ -145,7 +134,6 @@ public class PuzzleState
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moves.add(state);
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moves.add(state);
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}
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}
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}
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return moves;
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return moves;
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}
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}
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