Update Gauntlet to include player attack counter.
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@@ -323,6 +323,7 @@ public final class AnimationID
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public static final int CHIN_ANIMATION = 7618;
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// Gauntlet Hunleff
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public static final int HUNLEFF_TRAMPLE = 8420;
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public static final int HUNLEFF_ATTACK = 8419;
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public static final int HUNLEFF_TORNADO = 8418;
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}
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@@ -683,7 +683,12 @@ public enum Varbits
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/**
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* The y coordinate of the final safespace (world coord)
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*/
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LMS_SAFE_Y(5320);
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LMS_SAFE_Y(5320),
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/**
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* 1 is true, 0 is false.
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*/
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GAUNTLET_FINAL_ROOM_ENTERED(9177);
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/**
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* The raw varbit ID.
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