Remove bounding boxes

This commit is contained in:
Adam
2018-05-10 08:45:45 -04:00
parent b805f786a8
commit 4d9c58750a
9 changed files with 0 additions and 205 deletions

View File

@@ -262,51 +262,6 @@ public interface Client extends GameEngine
*/
void playSoundEffect(int id, int x, int y, int range);
boolean getDrawBoundingBoxes2D();
/**
* When {@code shouldDraw} is true, a 2D bounding box will be drawn for
* all on-screen objects
*
* @param shouldDraw whether or not to draw 2D bounding boxes
*/
void setDrawBoundingBoxes2D(boolean shouldDraw);
boolean getDrawBoundingBoxes3D();
/**
* When {@code shouldDraw} is true, 3D bounding boxes will be drawn
* either for the object under the cursor, or every object on screen
* according to
* {@link #setBoundingBoxAlwaysOnMode(boolean) BoundingBoxAlwaysOnMode}
*
* @param shouldDraw whether or not to draw 3D bounding boxes
*/
void setDrawBoundingBoxes3D(boolean shouldDraw);
boolean getdrawObjectGeometry2D();
/**
* When {@code shouldDraw} is true, the clickbox geometry for the object
* under the cursor will be displayed
*
* @param shouldDraw whether or not to draw the clickbox geometry
*/
void setdrawObjectGeometry2D(boolean shouldDraw);
boolean getBoundingBoxAlwaysOnMode();
/**
* Changes how {@link #getDrawBoundingBoxes3D()} behaves when active.
* When {@code alwaysDrawBoxes} is true, 3D bounding boxes will be
* drawn. When false, a 3D bounding box will only be drawn for the
* object under the cursor
*
* @param alwaysDrawBoxes whether or not to draw every 3D bounding box,
* when 3D bounding boxes are enabled
*/
void setBoundingBoxAlwaysOnMode(boolean alwaysDrawBoxes);
BufferProvider getBufferProvider();
int getMouseIdleTicks();