Remove bounding boxes
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@@ -262,51 +262,6 @@ public interface Client extends GameEngine
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*/
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void playSoundEffect(int id, int x, int y, int range);
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boolean getDrawBoundingBoxes2D();
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/**
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* When {@code shouldDraw} is true, a 2D bounding box will be drawn for
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* all on-screen objects
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*
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* @param shouldDraw whether or not to draw 2D bounding boxes
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*/
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void setDrawBoundingBoxes2D(boolean shouldDraw);
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boolean getDrawBoundingBoxes3D();
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/**
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* When {@code shouldDraw} is true, 3D bounding boxes will be drawn
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* either for the object under the cursor, or every object on screen
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* according to
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* {@link #setBoundingBoxAlwaysOnMode(boolean) BoundingBoxAlwaysOnMode}
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*
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* @param shouldDraw whether or not to draw 3D bounding boxes
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*/
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void setDrawBoundingBoxes3D(boolean shouldDraw);
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boolean getdrawObjectGeometry2D();
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/**
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* When {@code shouldDraw} is true, the clickbox geometry for the object
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* under the cursor will be displayed
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*
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* @param shouldDraw whether or not to draw the clickbox geometry
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*/
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void setdrawObjectGeometry2D(boolean shouldDraw);
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boolean getBoundingBoxAlwaysOnMode();
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/**
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* Changes how {@link #getDrawBoundingBoxes3D()} behaves when active.
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* When {@code alwaysDrawBoxes} is true, 3D bounding boxes will be
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* drawn. When false, a 3D bounding box will only be drawn for the
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* object under the cursor
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*
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* @param alwaysDrawBoxes whether or not to draw every 3D bounding box,
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* when 3D bounding boxes are enabled
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*/
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void setBoundingBoxAlwaysOnMode(boolean alwaysDrawBoxes);
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BufferProvider getBufferProvider();
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int getMouseIdleTicks();
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