Move projectileMoved to mixins
Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
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@@ -43,17 +43,14 @@ import net.runelite.api.Client;
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import net.runelite.api.GraphicsObject;
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import net.runelite.api.MainBufferProvider;
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import net.runelite.api.MenuAction;
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import net.runelite.api.Projectile;
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import net.runelite.api.Region;
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import net.runelite.api.RenderOverview;
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import net.runelite.api.TextureProvider;
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import net.runelite.api.WorldMapManager;
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import net.runelite.api.coords.LocalPoint;
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import net.runelite.api.events.ChatMessage;
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import net.runelite.api.events.GameTick;
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import net.runelite.api.events.GraphicsObjectCreated;
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import net.runelite.api.events.MenuOptionClicked;
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import net.runelite.api.events.ProjectileMoved;
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import net.runelite.api.widgets.Widget;
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import static net.runelite.api.widgets.WidgetInfo.WORLD_MAP_VIEW;
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import net.runelite.client.Notifier;
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@@ -384,27 +381,6 @@ public class Hooks
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eventBus.post(chatMessage);
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}
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/**
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* Called when a projectile is set to move towards a point. For
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* projectiles that target the ground, like AoE projectiles from
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* Lizardman Shamans, this is only called once
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*
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* @param projectile The projectile being moved
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* @param targetX X position of where the projectile is being moved to
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* @param targetY Y position of where the projectile is being moved to
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* @param targetZ Z position of where the projectile is being moved to
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* @param cycle
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*/
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public static void projectileMoved(Projectile projectile, int targetX, int targetY, int targetZ, int cycle)
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{
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LocalPoint position = new LocalPoint(targetX, targetY);
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ProjectileMoved projectileMoved = new ProjectileMoved();
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projectileMoved.setProjectile(projectile);
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projectileMoved.setPosition(position);
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projectileMoved.setZ(targetZ);
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eventBus.post(projectileMoved);
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}
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public static void updateNpcs()
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{
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// The NPC update event seem to run every server tick,
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