Fix ground marker minimap overlay position

The ground marker minimap overlay gets a local point for the tile to mark from fromWorld()
and passes it to localToMinimap() - but because the adjustment of -1, when the player position
is subtracted from it to compute the minimap location it causes the computed position to be off
by a full tile.

Additionally, drawRect() width and height is inclusive so the width/height must be subtracted by 1
This commit is contained in:
Adam
2021-10-01 19:08:35 -04:00
parent e98c3da758
commit 4ca3db6358
2 changed files with 5 additions and 6 deletions

View File

@@ -46,7 +46,6 @@ import net.runelite.client.util.ColorUtil;
public class OverlayUtil
{
private static final int MINIMAP_DOT_RADIUS = 4;
private static final double UNIT = Math.PI / 1024.0d;
public static void renderPolygon(Graphics2D graphics, Shape poly, Color color)
{
@@ -79,12 +78,12 @@ public class OverlayUtil
public static void renderMinimapRect(Client client, Graphics2D graphics, Point center, int width, int height, Color color)
{
double angle = client.getMapAngle() * UNIT;
double angle = client.getMapAngle() * Perspective.UNIT;
graphics.setColor(color);
graphics.rotate(angle, center.getX(), center.getY());
graphics.drawRect(center.getX() - width / 2, center.getY() - height / 2, width, height);
graphics.rotate(-angle , center.getX(), center.getY());
graphics.drawRect(center.getX() - width / 2, center.getY() - height / 2, width - 1, height - 1);
graphics.rotate(-angle, center.getX(), center.getY());
}
public static void renderTextLocation(Graphics2D graphics, Point txtLoc, String text, Color color)