Merge pull request #1700 from deathbeam/reg-overload

Add back support for regular overload (NMZ)
This commit is contained in:
Adam
2018-04-19 23:52:00 -04:00
committed by GitHub

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@@ -129,6 +129,9 @@ public class ItemStatChanges
add(boost(RANGED, perc(.15, 5)), SUPER_RANGING_1, SUPER_RANGING_2, SUPER_RANGING_3, SUPER_RANGING_4); add(boost(RANGED, perc(.15, 5)), SUPER_RANGING_1, SUPER_RANGING_2, SUPER_RANGING_3, SUPER_RANGING_4);
add(boost(MAGIC, perc(.15, 5)), SUPER_MAGIC_POTION_1, SUPER_MAGIC_POTION_2, SUPER_MAGIC_POTION_3, SUPER_MAGIC_POTION_4); add(boost(MAGIC, perc(.15, 5)), SUPER_MAGIC_POTION_1, SUPER_MAGIC_POTION_2, SUPER_MAGIC_POTION_3, SUPER_MAGIC_POTION_4);
// Regular overload (NMZ)
add(combo(5, boost(ATTACK, perc(.15, 5)), boost(STRENGTH, perc(.15, 5)), boost(DEFENCE, perc(.15, 5)), boost(RANGED, perc(.15, 5)), boost(MAGIC, perc(.15, 5)), heal(HITPOINTS, -50)), OVERLOAD_1, OVERLOAD_2, OVERLOAD_3, OVERLOAD_4);
// Recovery potions // Recovery potions
add(combo(5, heal(ATTACK, perc(.30, 10)), heal(STRENGTH, perc(.30, 10)), heal(DEFENCE, perc(.30, 10)), heal(RANGED, perc(.30, 10)), heal(MAGIC, perc(.30, 10))), RESTORE_POTION1, RESTORE_POTION2, RESTORE_POTION3, RESTORE_POTION4); add(combo(5, heal(ATTACK, perc(.30, 10)), heal(STRENGTH, perc(.30, 10)), heal(DEFENCE, perc(.30, 10)), heal(RANGED, perc(.30, 10)), heal(MAGIC, perc(.30, 10))), RESTORE_POTION1, RESTORE_POTION2, RESTORE_POTION3, RESTORE_POTION4);
add(heal(RUN_ENERGY, 10), ENERGY_POTION1, ENERGY_POTION2, ENERGY_POTION3, ENERGY_POTION4); add(heal(RUN_ENERGY, 10), ENERGY_POTION1, ENERGY_POTION2, ENERGY_POTION3, ENERGY_POTION4);