entityhider: Pets entity hider & isFollower (#2094)
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@@ -1561,6 +1561,13 @@ public interface Client extends GameShell
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*/
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void setNPCsHidden2D(boolean state);
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/**
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* Sets whether Pets from other players are hidden.
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*
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* @param state new pet hidden state
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*/
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void setPetsHidden(boolean state);
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/**
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* Sets whether attacking players or NPCs are hidden.
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*
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@@ -48,6 +48,8 @@ public interface NPCDefinition
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boolean isClickable();
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boolean isFollower();
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/**
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* Gets whether the NPC is visible on the mini-map.
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*/
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