From 676f57b76eadb6f0f7566438b3abc54b4aa0092a Mon Sep 17 00:00:00 2001 From: Ron Young Date: Tue, 9 Jul 2019 22:41:52 -0500 Subject: [PATCH] mta: fix Telekinetic solver not moving The bug happened when the Telekinetic projectile existed on the same game tick as the guardian moving. --- .../plugins/mta/telekinetic/TelekineticRoom.java | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/runelite-client/src/main/java/net/runelite/client/plugins/mta/telekinetic/TelekineticRoom.java b/runelite-client/src/main/java/net/runelite/client/plugins/mta/telekinetic/TelekineticRoom.java index 96d7847321..cc657fd161 100644 --- a/runelite-client/src/main/java/net/runelite/client/plugins/mta/telekinetic/TelekineticRoom.java +++ b/runelite-client/src/main/java/net/runelite/client/plugins/mta/telekinetic/TelekineticRoom.java @@ -46,8 +46,6 @@ import net.runelite.api.NPC; import net.runelite.api.NpcID; import net.runelite.api.NullObjectID; import net.runelite.api.Perspective; -import net.runelite.api.Projectile; -import net.runelite.api.ProjectileID; import net.runelite.api.WallObject; import net.runelite.api.coords.Angle; import net.runelite.api.coords.Direction; @@ -178,14 +176,6 @@ public class TelekineticRoom extends MTARoom } else { - for (Projectile projectile : client.getProjectiles()) - { - if (projectile.getId() == ProjectileID.TELEKINETIC_SPELL) - { - return; - } - } - log.debug("Rebuilding moves due to guardian move"); this.moves = build(); }