runescape-client: fix the thing
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@@ -29,42 +29,42 @@ public final class class307 {
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)
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@Export("updatePlayer")
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static final void updatePlayer(PacketBuffer var0) {
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var0.importIndex();
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int var1 = Client.localPlayerIndex;
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Player var2 = PlayerAppearance.localPlayer = Client.players[var1] = new Player();
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var2.index = var1;
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int var3 = var0.readBits(30);
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byte var4 = (byte)(var3 >> 28);
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int var5 = var3 >> 14 & 16383;
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int var6 = var3 & 16383;
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var2.pathX[0] = var5 - NetFileRequest.baseX * 64;
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var2.x = (var2.pathX[0] << 7) + (var2.transformedSize() << 6);
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var2.pathY[0] = var6 - class41.baseY * 64;
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var2.y = (var2.pathY[0] << 7) + (var2.transformedSize() << 6);
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GameObject.Client_plane = var2.plane = var4;
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if (Players.field1254[var1] != null) {
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var0.importIndex(); // L: 37
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int var1 = Client.localPlayerIndex; // L: 38
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Player var2 = PlayerAppearance.localPlayer = Client.players[var1] = new Player(); // L: 39
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var2.index = var1; // L: 40
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int var3 = var0.readBits(30); // L: 41
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byte var4 = (byte)(var3 >> 28); // L: 42
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int var5 = var3 >> 14 & 16383; // L: 43
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int var6 = var3 & 16383; // L: 44
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var2.pathX[0] = var5 - NetFileRequest.baseX; // L: 45
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var2.x = (var2.pathX[0] << 7) + (var2.transformedSize() << 6); // L: 46
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var2.pathY[0] = var6 - class41.baseY; // L: 47
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var2.y = (var2.pathY[0] << 7) + (var2.transformedSize() << 6); // L: 48
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GameObject.Client_plane = var2.plane = var4; // L: 49
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if (Players.field1254[var1] != null) { // L: 50
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var2.read(Players.field1254[var1]);
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}
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Players.Players_count = 0;
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Players.Players_indices[++Players.Players_count - 1] = var1;
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Players.field1252[var1] = 0;
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Players.Players_emptyIdxCount = 0;
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Players.Players_count = 0; // L: 51
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Players.Players_indices[++Players.Players_count - 1] = var1; // L: 52
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Players.field1252[var1] = 0; // L: 53
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Players.Players_emptyIdxCount = 0; // L: 54
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for (int var7 = 1; var7 < 2048; ++var7) {
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if (var1 != var7) {
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int var8 = var0.readBits(18);
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int var9 = var8 >> 16;
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int var10 = var8 >> 8 & 597;
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int var11 = var8 & 597;
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Players.Players_regions[var7] = (var10 << 14) + var11 + (var9 << 28);
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Players.Players_orientations[var7] = 0;
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Players.Players_targetIndices[var7] = -1;
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Players.Players_emptyIndices[++Players.Players_emptyIdxCount - 1] = var7;
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Players.field1252[var7] = 0;
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for (int var7 = 1; var7 < 2048; ++var7) { // L: 55
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if (var1 != var7) { // L: 56
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int var8 = var0.readBits(18); // L: 57
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int var9 = var8 >> 16; // L: 58
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int var10 = var8 >> 8 & 597; // L: 59
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int var11 = var8 & 597; // L: 60
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Players.Players_regions[var7] = (var10 << 14) + var11 + (var9 << 28); // L: 61
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Players.Players_orientations[var7] = 0; // L: 62
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Players.Players_targetIndices[var7] = -1; // L: 63
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Players.Players_emptyIndices[++Players.Players_emptyIdxCount - 1] = var7; // L: 64
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Players.field1252[var7] = 0; // L: 65
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}
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}
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var0.exportIndex();
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}
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var0.exportIndex(); // L: 67
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} // L: 68
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}
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