runescape-client: fix the thing

This commit is contained in:
ThatGamerBlue
2020-12-11 06:14:29 +00:00
parent f74baf08ce
commit 463bc42f5f
325 changed files with 35526 additions and 35531 deletions

View File

@@ -33,13 +33,13 @@ public class class248 {
int field3220;
public class248() {
this.spriteMap = new HashMap();
this.bounds = new Bounds(0, 0);
this.field3218 = new int[2048];
this.field3216 = new int[2048];
this.field3220 = 0;
class195.method3680();
}
this.spriteMap = new HashMap(); // L: 10
this.bounds = new Bounds(0, 0); // L: 11
this.field3218 = new int[2048]; // L: 12
this.field3216 = new int[2048]; // L: 13
this.field3220 = 0; // L: 14
class195.method3680(); // L: 21
} // L: 22
@ObfuscatedName("v")
@ObfuscatedSignature(
@@ -47,24 +47,24 @@ public class class248 {
garbageValue = "105508707"
)
void method4342(int var1) {
int var2 = var1 * 2 + 1;
double[] var3 = ArchiveDiskActionHandler.method4294(0.0D, (double)((float)var1 / 3.0F), var1);
double var4 = var3[var1] * var3[var1];
int[] var6 = new int[var2 * var2];
boolean var7 = false;
int var2 = var1 * 2 + 1; // L: 46
double[] var3 = ArchiveDiskActionHandler.method4294(0.0D, (double)((float)var1 / 3.0F), var1); // L: 47
double var4 = var3[var1] * var3[var1]; // L: 48
int[] var6 = new int[var2 * var2]; // L: 49
boolean var7 = false; // L: 50
for (int var8 = 0; var8 < var2; ++var8) {
for (int var9 = 0; var9 < var2; ++var9) {
int var10 = var6[var9 + var2 * var8] = (int)(256.0D * (var3[var9] * var3[var8] / var4));
if (!var7 && var10 > 0) {
var7 = true;
for (int var8 = 0; var8 < var2; ++var8) { // L: 51
for (int var9 = 0; var9 < var2; ++var9) { // L: 52
int var10 = var6[var9 + var2 * var8] = (int)(256.0D * (var3[var9] * var3[var8] / var4)); // L: 53
if (!var7 && var10 > 0) { // L: 54
var7 = true; // L: 55
}
}
}
Sprite var11 = new Sprite(var6, var2, var2);
this.spriteMap.put(var1, var11);
}
Sprite var11 = new Sprite(var6, var2, var2); // L: 59
this.spriteMap.put(var1, var11); // L: 60
} // L: 61
@ObfuscatedName("x")
@ObfuscatedSignature(
@@ -72,11 +72,11 @@ public class class248 {
garbageValue = "-2015707218"
)
Sprite method4343(int var1) {
if (!this.spriteMap.containsKey(var1)) {
this.method4342(var1);
if (!this.spriteMap.containsKey(var1)) { // L: 64
this.method4342(var1); // L: 65
}
return (Sprite)this.spriteMap.get(var1);
return (Sprite)this.spriteMap.get(var1); // L: 67
}
@ObfuscatedName("w")
@@ -85,12 +85,12 @@ public class class248 {
garbageValue = "2038204538"
)
public final void method4344(int var1, int var2) {
if (this.field3220 < this.field3218.length) {
this.field3218[this.field3220] = var1;
this.field3216[this.field3220] = var2;
++this.field3220;
if (this.field3220 < this.field3218.length) { // L: 71
this.field3218[this.field3220] = var1; // L: 72
this.field3216[this.field3220] = var2; // L: 73
++this.field3220; // L: 74
}
}
} // L: 75
@ObfuscatedName("t")
@ObfuscatedSignature(
@@ -98,8 +98,8 @@ public class class248 {
garbageValue = "542816734"
)
public final void method4345() {
this.field3220 = 0;
}
this.field3220 = 0; // L: 78
} // L: 79
@ObfuscatedName("j")
@ObfuscatedSignature(
@@ -107,50 +107,50 @@ public class class248 {
garbageValue = "-62"
)
public final void method4346(int var1, int var2, Sprite var3, float var4) {
int var5 = (int)(var4 * 18.0F);
Sprite var6 = this.method4343(var5);
int var7 = var5 * 2 + 1;
Bounds var8 = new Bounds(0, 0, var3.subWidth, var3.subHeight);
Bounds var9 = new Bounds(0, 0);
this.bounds.setHigh(var7, var7);
System.nanoTime();
int var5 = (int)(var4 * 18.0F); // L: 82
Sprite var6 = this.method4343(var5); // L: 83
int var7 = var5 * 2 + 1; // L: 84
Bounds var8 = new Bounds(0, 0, var3.subWidth, var3.subHeight); // L: 85
Bounds var9 = new Bounds(0, 0); // L: 86
this.bounds.setHigh(var7, var7); // L: 87
System.nanoTime(); // L: 88
int var10;
int var11;
int var12;
for (var10 = 0; var10 < this.field3220; ++var10) {
var11 = this.field3218[var10];
var12 = this.field3216[var10];
int var13 = (int)((float)(var11 - var1) * var4) - var5;
int var14 = (int)((float)var3.subHeight - (float)(var12 - var2) * var4) - var5;
this.bounds.setLow(var13, var14);
this.bounds.method6014(var8, var9);
this.method4347(var6, var3, var9);
for (var10 = 0; var10 < this.field3220; ++var10) { // L: 89
var11 = this.field3218[var10]; // L: 90
var12 = this.field3216[var10]; // L: 91
int var13 = (int)((float)(var11 - var1) * var4) - var5; // L: 92
int var14 = (int)((float)var3.subHeight - (float)(var12 - var2) * var4) - var5; // L: 93
this.bounds.setLow(var13, var14); // L: 94
this.bounds.method6014(var8, var9); // L: 95
this.method4347(var6, var3, var9); // L: 96
}
System.nanoTime();
System.nanoTime();
System.nanoTime(); // L: 98
System.nanoTime(); // L: 99
for (var10 = 0; var10 < var3.pixels.length; ++var10) {
if (var3.pixels[var10] == 0) {
var3.pixels[var10] = -16777216;
for (var10 = 0; var10 < var3.pixels.length; ++var10) { // L: 100
if (var3.pixels[var10] == 0) { // L: 101
var3.pixels[var10] = -16777216; // L: 102
} else {
var11 = (var3.pixels[var10] + 64 - 1) / 256;
if (var11 <= 0) {
var3.pixels[var10] = -16777216;
var11 = (var3.pixels[var10] + 64 - 1) / 256; // L: 105
if (var11 <= 0) { // L: 106
var3.pixels[var10] = -16777216; // L: 107
} else {
if (var11 > field3219.length) {
if (var11 > field3219.length) { // L: 110
var11 = field3219.length;
}
var12 = field3219[var11 - 1];
var3.pixels[var10] = -16777216 | var12;
var12 = field3219[var11 - 1]; // L: 111
var3.pixels[var10] = -16777216 | var12; // L: 112
}
}
}
System.nanoTime();
}
System.nanoTime(); // L: 114
} // L: 115
@ObfuscatedName("n")
@ObfuscatedSignature(
@@ -158,31 +158,31 @@ public class class248 {
garbageValue = "36"
)
void method4347(Sprite var1, Sprite var2, Bounds var3) {
if (var3.highX != 0 && var3.highY != 0) {
int var4 = 0;
int var5 = 0;
if (var3.lowX == 0) {
if (var3.highX != 0 && var3.highY != 0) { // L: 118
int var4 = 0; // L: 119
int var5 = 0; // L: 120
if (var3.lowX == 0) { // L: 121
var4 = var1.subWidth - var3.highX;
}
if (var3.lowY == 0) {
if (var3.lowY == 0) { // L: 122
var5 = var1.subHeight - var3.highY;
}
int var6 = var4 + var5 * var1.subWidth;
int var7 = var2.subWidth * var3.lowY + var3.lowX;
int var6 = var4 + var5 * var1.subWidth; // L: 123
int var7 = var2.subWidth * var3.lowY + var3.lowX; // L: 124
for (int var8 = 0; var8 < var3.highY; ++var8) {
for (int var9 = 0; var9 < var3.highX; ++var9) {
int[] var10000 = var2.pixels;
for (int var8 = 0; var8 < var3.highY; ++var8) { // L: 125
for (int var9 = 0; var9 < var3.highX; ++var9) { // L: 126
int[] var10000 = var2.pixels; // L: 127
int var10001 = var7++;
var10000[var10001] += var1.pixels[var6++];
}
var6 += var1.subWidth - var3.highX;
var7 += var2.subWidth - var3.highX;
var6 += var1.subWidth - var3.highX; // L: 129
var7 += var2.subWidth - var3.highX; // L: 130
}
}
}
} // L: 132
}