runescape-client: fix the thing

This commit is contained in:
ThatGamerBlue
2020-12-11 06:14:29 +00:00
parent f74baf08ce
commit 463bc42f5f
325 changed files with 35526 additions and 35531 deletions

View File

@@ -28,8 +28,8 @@ public class WorldMapScaleHandler {
byte[][][] tileTemplates;
WorldMapScaleHandler(int var1) {
this.pixelsPerTile = var1;
}
this.pixelsPerTile = var1; // L: 10
} // L: 11
@ObfuscatedName("h")
@ObfuscatedSignature(
@@ -37,12 +37,12 @@ public class WorldMapScaleHandler {
garbageValue = "15"
)
void method780(int var1, int var2, int var3, int var4, int var5, int var6, int var7, int var8) {
if (var7 != 0 && this.pixelsPerTile != 0 && this.tileTemplates != null) {
var8 = this.method804(var8, var7);
var7 = this.method770(var7);
Rasterizer2D.Rasterizer2D_drawGradientPixels(var1, var2, var5, var6, var3, var4, this.tileTemplates[var7 - 1][var8], this.pixelsPerTile);
if (var7 != 0 && this.pixelsPerTile != 0 && this.tileTemplates != null) { // L: 14
var8 = this.method804(var8, var7); // L: 15
var7 = this.method770(var7); // L: 16
Rasterizer2D.Rasterizer2D_drawGradientPixels(var1, var2, var5, var6, var3, var4, this.tileTemplates[var7 - 1][var8], this.pixelsPerTile); // L: 17
}
}
} // L: 18
@ObfuscatedName("v")
@ObfuscatedSignature(
@@ -50,19 +50,19 @@ public class WorldMapScaleHandler {
garbageValue = "1815256421"
)
int method804(int var1, int var2) {
if (var2 == 9) {
if (var2 == 9) { // L: 21
var1 = var1 + 1 & 3;
}
if (var2 == 10) {
if (var2 == 10) { // L: 22
var1 = var1 + 3 & 3;
}
if (var2 == 11) {
if (var2 == 11) { // L: 23
var1 = var1 + 3 & 3;
}
return var1;
return var1; // L: 24
}
@ObfuscatedName("x")
@@ -71,10 +71,10 @@ public class WorldMapScaleHandler {
garbageValue = "77"
)
int method770(int var1) {
if (var1 != 9 && var1 != 10) {
return var1 == 11 ? 8 : var1;
if (var1 != 9 && var1 != 10) { // L: 28
return var1 == 11 ? 8 : var1; // L: 29
} else {
return 1;
return 1; // L: 30
}
}
@@ -85,18 +85,18 @@ public class WorldMapScaleHandler {
)
@Export("init")
void init() {
if (this.tileTemplates == null) {
this.tileTemplates = new byte[8][4][];
this.init0();
this.init1();
this.init2();
this.init3();
this.init4();
this.init5();
this.init6();
this.init7();
if (this.tileTemplates == null) { // L: 34
this.tileTemplates = new byte[8][4][]; // L: 37
this.init0(); // L: 38
this.init1(); // L: 39
this.init2(); // L: 40
this.init3(); // L: 41
this.init4(); // L: 42
this.init5(); // L: 43
this.init6(); // L: 44
this.init7(); // L: 45
}
}
} // L: 35 46
@ObfuscatedName("t")
@ObfuscatedSignature(
@@ -105,65 +105,65 @@ public class WorldMapScaleHandler {
)
@Export("init0")
void init0() {
byte[] var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
int var2 = 0;
byte[] var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 49
int var2 = 0; // L: 50
int var3;
int var4;
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) {
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) {
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) { // L: 51
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) { // L: 52
if (var4 <= var3) { // L: 53
var1[var2] = -1;
}
++var2; // L: 54
}
}
this.tileTemplates[0][0] = var1; // L: 57
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 58
var2 = 0; // L: 59
for (var3 = this.pixelsPerTile - 1; var3 >= 0; --var3) { // L: 60
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) { // L: 61
if (var4 <= var3) {
var1[var2] = -1;
var1[var2] = -1; // L: 62
}
++var2;
++var2; // L: 63
}
}
this.tileTemplates[0][0] = var1;
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
var2 = 0;
this.tileTemplates[0][1] = var1; // L: 66
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 67
var2 = 0; // L: 68
for (var3 = this.pixelsPerTile - 1; var3 >= 0; --var3) {
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) {
if (var4 <= var3) {
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) { // L: 69
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) { // L: 70
if (var4 >= var3) { // L: 71
var1[var2] = -1;
}
++var2;
++var2; // L: 72
}
}
this.tileTemplates[0][1] = var1;
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
var2 = 0;
this.tileTemplates[0][2] = var1; // L: 75
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 76
var2 = 0; // L: 77
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) {
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) {
if (var4 >= var3) {
for (var3 = this.pixelsPerTile - 1; var3 >= 0; --var3) { // L: 78
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) { // L: 79
if (var4 >= var3) { // L: 80
var1[var2] = -1;
}
++var2;
++var2; // L: 81
}
}
this.tileTemplates[0][2] = var1;
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
var2 = 0;
for (var3 = this.pixelsPerTile - 1; var3 >= 0; --var3) {
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) {
if (var4 >= var3) {
var1[var2] = -1;
}
++var2;
}
}
this.tileTemplates[0][3] = var1;
}
this.tileTemplates[0][3] = var1; // L: 84
} // L: 85
@ObfuscatedName("j")
@ObfuscatedSignature(
@@ -172,69 +172,69 @@ public class WorldMapScaleHandler {
)
@Export("init1")
void init1() {
byte[] var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
int var2 = 0;
byte[] var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 88
int var2 = 0; // L: 89
int var3;
int var4;
for (var3 = this.pixelsPerTile - 1; var3 >= 0; --var3) {
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) {
if (var4 <= var3 >> 1) {
for (var3 = this.pixelsPerTile - 1; var3 >= 0; --var3) { // L: 90
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) { // L: 91
if (var4 <= var3 >> 1) { // L: 92
var1[var2] = -1;
}
++var2;
++var2; // L: 93
}
}
this.tileTemplates[1][0] = var1;
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
var2 = 0;
this.tileTemplates[1][0] = var1; // L: 96
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 97
var2 = 0; // L: 98
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) {
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) {
if (var2 >= 0 && var2 < var1.length) {
if (var4 >= var3 << 1) {
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) { // L: 99
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) { // L: 100
if (var2 >= 0 && var2 < var1.length) { // L: 101
if (var4 >= var3 << 1) { // L: 105
var1[var2] = -1;
}
++var2;
++var2; // L: 106
} else {
++var2;
++var2; // L: 102
}
}
}
this.tileTemplates[1][1] = var1;
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
var2 = 0;
this.tileTemplates[1][1] = var1; // L: 109
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 110
var2 = 0; // L: 111
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) {
for (var4 = this.pixelsPerTile - 1; var4 >= 0; --var4) {
if (var4 <= var3 >> 1) {
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) { // L: 112
for (var4 = this.pixelsPerTile - 1; var4 >= 0; --var4) { // L: 113
if (var4 <= var3 >> 1) { // L: 114
var1[var2] = -1;
}
++var2;
++var2; // L: 115
}
}
this.tileTemplates[1][2] = var1;
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
var2 = 0;
this.tileTemplates[1][2] = var1; // L: 118
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 119
var2 = 0; // L: 120
for (var3 = this.pixelsPerTile - 1; var3 >= 0; --var3) {
for (var4 = this.pixelsPerTile - 1; var4 >= 0; --var4) {
if (var4 >= var3 << 1) {
for (var3 = this.pixelsPerTile - 1; var3 >= 0; --var3) { // L: 121
for (var4 = this.pixelsPerTile - 1; var4 >= 0; --var4) { // L: 122
if (var4 >= var3 << 1) { // L: 123
var1[var2] = -1;
}
++var2;
++var2; // L: 124
}
}
this.tileTemplates[1][3] = var1;
}
this.tileTemplates[1][3] = var1; // L: 127
} // L: 128
@ObfuscatedName("n")
@ObfuscatedSignature(
@@ -243,65 +243,65 @@ public class WorldMapScaleHandler {
)
@Export("init2")
void init2() {
byte[] var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
int var2 = 0;
byte[] var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 131
int var2 = 0; // L: 132
int var3;
int var4;
for (var3 = this.pixelsPerTile - 1; var3 >= 0; --var3) {
for (var4 = this.pixelsPerTile - 1; var4 >= 0; --var4) {
if (var4 <= var3 >> 1) {
for (var3 = this.pixelsPerTile - 1; var3 >= 0; --var3) { // L: 133
for (var4 = this.pixelsPerTile - 1; var4 >= 0; --var4) { // L: 134
if (var4 <= var3 >> 1) { // L: 135
var1[var2] = -1;
}
++var2;
++var2; // L: 136
}
}
this.tileTemplates[2][0] = var1;
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
var2 = 0;
this.tileTemplates[2][0] = var1; // L: 139
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 140
var2 = 0; // L: 141
for (var3 = this.pixelsPerTile - 1; var3 >= 0; --var3) {
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) {
for (var3 = this.pixelsPerTile - 1; var3 >= 0; --var3) { // L: 142
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) { // L: 143
if (var4 >= var3 << 1) {
var1[var2] = -1;
var1[var2] = -1; // L: 144
}
++var2;
++var2; // L: 145
}
}
this.tileTemplates[2][1] = var1;
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
var2 = 0;
this.tileTemplates[2][1] = var1; // L: 148
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 149
var2 = 0; // L: 150
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) {
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) {
if (var4 <= var3 >> 1) {
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) { // L: 151
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) { // L: 152
if (var4 <= var3 >> 1) { // L: 153
var1[var2] = -1;
}
++var2;
++var2; // L: 154
}
}
this.tileTemplates[2][2] = var1;
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
var2 = 0;
this.tileTemplates[2][2] = var1; // L: 157
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 158
var2 = 0; // L: 159
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) {
for (var4 = this.pixelsPerTile - 1; var4 >= 0; --var4) {
if (var4 >= var3 << 1) {
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) { // L: 160
for (var4 = this.pixelsPerTile - 1; var4 >= 0; --var4) { // L: 161
if (var4 >= var3 << 1) { // L: 162
var1[var2] = -1;
}
++var2;
++var2; // L: 163
}
}
this.tileTemplates[2][3] = var1;
}
this.tileTemplates[2][3] = var1; // L: 166
} // L: 167
@ObfuscatedName("p")
@ObfuscatedSignature(
@@ -310,65 +310,65 @@ public class WorldMapScaleHandler {
)
@Export("init3")
void init3() {
byte[] var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
int var2 = 0;
byte[] var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 170
int var2 = 0; // L: 171
int var3;
int var4;
for (var3 = this.pixelsPerTile - 1; var3 >= 0; --var3) {
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) {
if (var4 >= var3 >> 1) {
for (var3 = this.pixelsPerTile - 1; var3 >= 0; --var3) { // L: 172
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) { // L: 173
if (var4 >= var3 >> 1) { // L: 174
var1[var2] = -1;
}
++var2;
++var2; // L: 175
}
}
this.tileTemplates[3][0] = var1;
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
var2 = 0;
this.tileTemplates[3][0] = var1; // L: 178
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 179
var2 = 0; // L: 180
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) {
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) {
if (var4 <= var3 << 1) {
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) { // L: 181
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) { // L: 182
if (var4 <= var3 << 1) { // L: 183
var1[var2] = -1;
}
++var2;
++var2; // L: 184
}
}
this.tileTemplates[3][1] = var1;
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
var2 = 0;
this.tileTemplates[3][1] = var1; // L: 187
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 188
var2 = 0; // L: 189
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) {
for (var4 = this.pixelsPerTile - 1; var4 >= 0; --var4) {
if (var4 >= var3 >> 1) {
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) { // L: 190
for (var4 = this.pixelsPerTile - 1; var4 >= 0; --var4) { // L: 191
if (var4 >= var3 >> 1) { // L: 192
var1[var2] = -1;
}
++var2;
++var2; // L: 193
}
}
this.tileTemplates[3][2] = var1;
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
var2 = 0;
this.tileTemplates[3][2] = var1; // L: 196
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 197
var2 = 0; // L: 198
for (var3 = this.pixelsPerTile - 1; var3 >= 0; --var3) {
for (var4 = this.pixelsPerTile - 1; var4 >= 0; --var4) {
if (var4 <= var3 << 1) {
for (var3 = this.pixelsPerTile - 1; var3 >= 0; --var3) { // L: 199
for (var4 = this.pixelsPerTile - 1; var4 >= 0; --var4) { // L: 200
if (var4 <= var3 << 1) { // L: 201
var1[var2] = -1;
}
++var2;
++var2; // L: 202
}
}
this.tileTemplates[3][3] = var1;
}
this.tileTemplates[3][3] = var1; // L: 205
} // L: 206
@ObfuscatedName("l")
@ObfuscatedSignature(
@@ -377,65 +377,65 @@ public class WorldMapScaleHandler {
)
@Export("init4")
void init4() {
byte[] var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
int var2 = 0;
byte[] var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 209
int var2 = 0; // L: 210
int var3;
int var4;
for (var3 = this.pixelsPerTile - 1; var3 >= 0; --var3) {
for (var4 = this.pixelsPerTile - 1; var4 >= 0; --var4) {
if (var4 >= var3 >> 1) {
for (var3 = this.pixelsPerTile - 1; var3 >= 0; --var3) { // L: 211
for (var4 = this.pixelsPerTile - 1; var4 >= 0; --var4) { // L: 212
if (var4 >= var3 >> 1) { // L: 213
var1[var2] = -1;
}
++var2;
++var2; // L: 214
}
}
this.tileTemplates[4][0] = var1;
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
var2 = 0;
this.tileTemplates[4][0] = var1; // L: 217
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 218
var2 = 0; // L: 219
for (var3 = this.pixelsPerTile - 1; var3 >= 0; --var3) {
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) {
for (var3 = this.pixelsPerTile - 1; var3 >= 0; --var3) { // L: 220
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) { // L: 221
if (var4 <= var3 << 1) {
var1[var2] = -1;
var1[var2] = -1; // L: 222
}
++var2;
++var2; // L: 223
}
}
this.tileTemplates[4][1] = var1;
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
var2 = 0;
this.tileTemplates[4][1] = var1; // L: 226
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 227
var2 = 0; // L: 228
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) {
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) {
if (var4 >= var3 >> 1) {
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) { // L: 229
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) { // L: 230
if (var4 >= var3 >> 1) { // L: 231
var1[var2] = -1;
}
++var2;
++var2; // L: 232
}
}
this.tileTemplates[4][2] = var1;
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
var2 = 0;
this.tileTemplates[4][2] = var1; // L: 235
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 236
var2 = 0; // L: 237
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) {
for (var4 = this.pixelsPerTile - 1; var4 >= 0; --var4) {
if (var4 <= var3 << 1) {
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) { // L: 238
for (var4 = this.pixelsPerTile - 1; var4 >= 0; --var4) { // L: 239
if (var4 <= var3 << 1) { // L: 240
var1[var2] = -1;
}
++var2;
++var2; // L: 241
}
}
this.tileTemplates[4][3] = var1;
}
this.tileTemplates[4][3] = var1; // L: 244
} // L: 245
@ObfuscatedName("z")
@ObfuscatedSignature(
@@ -444,67 +444,67 @@ public class WorldMapScaleHandler {
)
@Export("init5")
void init5() {
byte[] var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
boolean var2 = false;
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
int var5 = 0;
byte[] var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 248
boolean var2 = false; // L: 249
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 250
int var5 = 0; // L: 251
int var3;
int var4;
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) {
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) {
if (var4 <= this.pixelsPerTile / 2) {
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) { // L: 252
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) { // L: 253
if (var4 <= this.pixelsPerTile / 2) { // L: 254
var1[var5] = -1;
}
++var5;
++var5; // L: 255
}
}
this.tileTemplates[5][0] = var1;
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
var5 = 0;
this.tileTemplates[5][0] = var1; // L: 258
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 259
var5 = 0; // L: 260
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) {
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) {
if (var3 <= this.pixelsPerTile / 2) {
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) { // L: 261
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) { // L: 262
if (var3 <= this.pixelsPerTile / 2) { // L: 263
var1[var5] = -1;
}
++var5;
++var5; // L: 264
}
}
this.tileTemplates[5][1] = var1;
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
var5 = 0;
this.tileTemplates[5][1] = var1; // L: 267
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 268
var5 = 0; // L: 269
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) {
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) {
if (var4 >= this.pixelsPerTile / 2) {
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) { // L: 270
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) { // L: 271
if (var4 >= this.pixelsPerTile / 2) { // L: 272
var1[var5] = -1;
}
++var5;
++var5; // L: 273
}
}
this.tileTemplates[5][2] = var1;
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
var5 = 0;
this.tileTemplates[5][2] = var1; // L: 276
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 277
var5 = 0; // L: 278
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) {
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) {
if (var3 >= this.pixelsPerTile / 2) {
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) { // L: 279
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) { // L: 280
if (var3 >= this.pixelsPerTile / 2) { // L: 281
var1[var5] = -1;
}
++var5;
++var5; // L: 282
}
}
this.tileTemplates[5][3] = var1;
}
this.tileTemplates[5][3] = var1; // L: 285
} // L: 286
@ObfuscatedName("u")
@ObfuscatedSignature(
@@ -513,67 +513,67 @@ public class WorldMapScaleHandler {
)
@Export("init6")
void init6() {
byte[] var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
boolean var2 = false;
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
int var5 = 0;
byte[] var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 289
boolean var2 = false; // L: 290
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 291
int var5 = 0; // L: 292
int var3;
int var4;
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) {
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) {
if (var4 <= var3 - this.pixelsPerTile / 2) {
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) { // L: 293
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) { // L: 294
if (var4 <= var3 - this.pixelsPerTile / 2) { // L: 295
var1[var5] = -1;
}
++var5;
++var5; // L: 296
}
}
this.tileTemplates[6][0] = var1;
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
var5 = 0;
this.tileTemplates[6][0] = var1; // L: 299
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 300
var5 = 0; // L: 301
for (var3 = this.pixelsPerTile - 1; var3 >= 0; --var3) {
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) {
if (var4 <= var3 - this.pixelsPerTile / 2) {
for (var3 = this.pixelsPerTile - 1; var3 >= 0; --var3) { // L: 302
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) { // L: 303
if (var4 <= var3 - this.pixelsPerTile / 2) { // L: 304
var1[var5] = -1;
}
++var5;
++var5; // L: 305
}
}
this.tileTemplates[6][1] = var1;
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
var5 = 0;
this.tileTemplates[6][1] = var1; // L: 308
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 309
var5 = 0; // L: 310
for (var3 = this.pixelsPerTile - 1; var3 >= 0; --var3) {
for (var4 = this.pixelsPerTile - 1; var4 >= 0; --var4) {
if (var4 <= var3 - this.pixelsPerTile / 2) {
for (var3 = this.pixelsPerTile - 1; var3 >= 0; --var3) { // L: 311
for (var4 = this.pixelsPerTile - 1; var4 >= 0; --var4) { // L: 312
if (var4 <= var3 - this.pixelsPerTile / 2) { // L: 313
var1[var5] = -1;
}
++var5;
++var5; // L: 314
}
}
this.tileTemplates[6][2] = var1;
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
var5 = 0;
this.tileTemplates[6][2] = var1; // L: 317
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 318
var5 = 0; // L: 319
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) {
for (var4 = this.pixelsPerTile - 1; var4 >= 0; --var4) {
if (var4 <= var3 - this.pixelsPerTile / 2) {
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) { // L: 320
for (var4 = this.pixelsPerTile - 1; var4 >= 0; --var4) { // L: 321
if (var4 <= var3 - this.pixelsPerTile / 2) { // L: 322
var1[var5] = -1;
}
++var5;
++var5; // L: 323
}
}
this.tileTemplates[6][3] = var1;
}
this.tileTemplates[6][3] = var1; // L: 326
} // L: 327
@ObfuscatedName("e")
@ObfuscatedSignature(
@@ -582,65 +582,65 @@ public class WorldMapScaleHandler {
)
@Export("init7")
void init7() {
byte[] var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
boolean var2 = false;
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
int var5 = 0;
byte[] var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 330
boolean var2 = false; // L: 331
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 332
int var5 = 0; // L: 333
int var3;
int var4;
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) {
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) {
if (var4 >= var3 - this.pixelsPerTile / 2) {
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) { // L: 334
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) { // L: 335
if (var4 >= var3 - this.pixelsPerTile / 2) { // L: 336
var1[var5] = -1;
}
++var5;
++var5; // L: 337
}
}
this.tileTemplates[7][0] = var1;
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
var5 = 0;
this.tileTemplates[7][0] = var1; // L: 340
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 341
var5 = 0; // L: 342
for (var3 = this.pixelsPerTile - 1; var3 >= 0; --var3) {
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) {
if (var4 >= var3 - this.pixelsPerTile / 2) {
for (var3 = this.pixelsPerTile - 1; var3 >= 0; --var3) { // L: 343
for (var4 = 0; var4 < this.pixelsPerTile; ++var4) { // L: 344
if (var4 >= var3 - this.pixelsPerTile / 2) { // L: 345
var1[var5] = -1;
}
++var5;
++var5; // L: 346
}
}
this.tileTemplates[7][1] = var1;
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
var5 = 0;
this.tileTemplates[7][1] = var1; // L: 349
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 350
var5 = 0; // L: 351
for (var3 = this.pixelsPerTile - 1; var3 >= 0; --var3) {
for (var4 = this.pixelsPerTile - 1; var4 >= 0; --var4) {
if (var4 >= var3 - this.pixelsPerTile / 2) {
for (var3 = this.pixelsPerTile - 1; var3 >= 0; --var3) { // L: 352
for (var4 = this.pixelsPerTile - 1; var4 >= 0; --var4) { // L: 353
if (var4 >= var3 - this.pixelsPerTile / 2) { // L: 354
var1[var5] = -1;
}
++var5;
++var5; // L: 355
}
}
this.tileTemplates[7][2] = var1;
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile];
var5 = 0;
this.tileTemplates[7][2] = var1; // L: 358
var1 = new byte[this.pixelsPerTile * this.pixelsPerTile]; // L: 359
var5 = 0; // L: 360
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) {
for (var4 = this.pixelsPerTile - 1; var4 >= 0; --var4) {
if (var4 >= var3 - this.pixelsPerTile / 2) {
for (var3 = 0; var3 < this.pixelsPerTile; ++var3) { // L: 361
for (var4 = this.pixelsPerTile - 1; var4 >= 0; --var4) { // L: 362
if (var4 >= var3 - this.pixelsPerTile / 2) { // L: 363
var1[var5] = -1;
}
++var5;
++var5; // L: 364
}
}
this.tileTemplates[7][3] = var1;
}
this.tileTemplates[7][3] = var1; // L: 367
} // L: 368
}