client: fix npe when puzzle solver hasn't been executed yet
If the executor waits a while until it starts executing the puzzle solver, the stopwatch will have a null value when hasExceededWaitDuration is called the next frame.
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@@ -78,7 +78,7 @@ public class PuzzleSolver implements Runnable
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public boolean hasExceededWaitDuration()
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public boolean hasExceededWaitDuration()
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{
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{
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return stopwatch.elapsed().compareTo(MAX_WAIT_DURATION) > 0;
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return stopwatch != null && stopwatch.elapsed().compareTo(MAX_WAIT_DURATION) > 0;
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}
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}
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public boolean hasFailed()
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public boolean hasFailed()
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