emoji: clean up modicons loading
This just needs to be run after modicons is initialized, and doesn't need to be checked on gamestate change.
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@@ -37,7 +37,6 @@ import net.runelite.api.IndexedSprite;
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import net.runelite.api.MessageNode;
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import net.runelite.api.Player;
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import net.runelite.api.events.ChatMessage;
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import net.runelite.api.events.GameStateChanged;
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import net.runelite.api.events.OverheadTextChanged;
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import net.runelite.client.callback.ClientThread;
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import net.runelite.client.eventbus.Subscribe;
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@@ -67,27 +66,27 @@ public class EmojiPlugin extends Plugin
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@Override
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protected void startUp()
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{
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clientThread.invoke(this::loadEmojiIcons);
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}
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@Subscribe
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public void onGameStateChanged(GameStateChanged gameStateChanged)
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{
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if (gameStateChanged.getGameState() == GameState.LOGGED_IN)
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clientThread.invoke(() ->
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{
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if (client.getModIcons() == null)
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{
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return false;
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}
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loadEmojiIcons();
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}
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return true;
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});
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}
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private void loadEmojiIcons()
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{
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final IndexedSprite[] modIcons = client.getModIcons();
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if (modIconsStart != -1 || modIcons == null)
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if (modIconsStart != -1)
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{
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return;
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}
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final Emoji[] emojis = Emoji.values();
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final IndexedSprite[] modIcons = client.getModIcons();
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assert modIcons != null;
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final IndexedSprite[] newModIcons = Arrays.copyOf(modIcons, modIcons.length + emojis.length);
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modIconsStart = modIcons.length;
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