Add ChatboxInputManager to provide a RuneScape styled input box

This commit is contained in:
Max Weber
2018-03-28 17:20:16 -06:00
committed by Adam
parent aa02da45c0
commit 44c740f21e
4 changed files with 291 additions and 0 deletions

View File

@@ -0,0 +1,67 @@
; Copyright (c) 2018 Abex
; All rights reserved.
;
; Redistribution and use in source and binary forms, with or without
; modification, are permitted provided that the following conditions are met:
;
; 1. Redistributions of source code must retain the above copyright notice, this
; list of conditions and the following disclaimer.
; 2. Redistributions in binary form must reproduce the above copyright notice,
; this list of conditions and the following disclaimer in the documentation
; and/or other materials provided with the distribution.
;
; THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
; ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
; WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
; DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
; ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
; (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
; ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
; (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
; SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
;;
; Keylistener for ChatboxInputInit
;
; Script 112 Normal keylistener
;
; @param int pressedKey
; @param int typedKey
;;
.id 10002
.int_stack_count 1
.string_stack_count 1
.int_var_count 2
.string_var_count 1
; Discard zero presses
iload 0
load_int 0
if_icmpeq LABEL1
; Call runelite
iload 0
get_varc_string 22
load_string "chatboxInputHandler"
runelite_callback
istore 0
put_varc_string 22
; Check return value
iload 0
load_int 1
if_icmpne LABEL0
; Close the dialog
load_int 1
load_int 1
invoke 299
; Update UI
LABEL0:
load_string ""
invoke 222
LABEL1:
return