Add ChatboxInputManager to provide a RuneScape styled input box
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/*
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* Copyright (c) 2018 Abex
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.game;
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import com.google.common.eventbus.EventBus;
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import com.google.common.eventbus.Subscribe;
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import com.google.inject.Inject;
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import com.google.inject.Singleton;
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import java.util.function.Consumer;
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import lombok.extern.slf4j.Slf4j;
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import net.runelite.api.Client;
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import net.runelite.api.ScriptID;
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import net.runelite.api.events.ScriptCallbackEvent;
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import net.runelite.client.callback.ClientThread;
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@Singleton
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@Slf4j
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public class ChatboxInputManager
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{
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private final Client client;
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private final ClientThread clientThread;
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private Consumer<String> done;
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@Inject
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public ChatboxInputManager(Client client, ClientThread clientThread, EventBus eventBus)
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{
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this.client = client;
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this.clientThread = clientThread;
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eventBus.register(this);
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}
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/**
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* Opens a RuneScape-style chatbox input
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*
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* @param text Text to show at the top of the window
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* @param defaul Default text in the editable field
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* @param done Callback when the text box has been exited, called with "" on esc
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*/
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public void openInputWindow(String text, String defaul, Consumer<String> done)
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{
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this.done = done;
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clientThread.invokeLater(() -> client.runScript(
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ScriptID.RUNELITE_CHATBOX_INPUT_INIT,
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text,
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defaul
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));
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}
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@Subscribe
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public void scriptCallback(ScriptCallbackEvent ev)
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{
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// This replaces script 74 and most of 112
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if ("chatboxInputHandler".equals(ev.getEventName()))
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{
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int intStackSize = client.getIntStackSize();
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int stringStackSize = client.getStringStackSize();
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int typedKey = client.getIntStack()[--intStackSize];
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String str = client.getStringStack()[--stringStackSize];
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int retval = 0;
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switch (typedKey)
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{
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case 27: // Escape
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str = "";
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// fallthrough
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case '\n':
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done.accept(str);
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retval = 1;
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break;
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case '\b':
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if (str.length() > 0)
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{
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str = str.substring(0, str.length() - 1);
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}
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default:
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// If we wanted to do numbers only, we could add a limit here
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if (typedKey >= 32)
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{
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str += Character.toString((char) typedKey);
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}
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}
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client.getStringStack()[stringStackSize++] = str;
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client.getIntStack()[intStackSize++] = retval;
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client.setIntStackSize(intStackSize);
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client.setStringStackSize(stringStackSize);
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}
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}
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}
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