instance map plugin: rewrite to use client minimap code
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@@ -0,0 +1,101 @@
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/*
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* Copyright (c) 2018, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.mixins;
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import static net.runelite.api.Perspective.SCENE_SIZE;
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import net.runelite.api.mixins.Inject;
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import net.runelite.api.mixins.Mixin;
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import net.runelite.rs.api.RSClient;
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import net.runelite.rs.api.RSRegion;
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import net.runelite.rs.api.RSSpritePixels;
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@Mixin(RSClient.class)
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public abstract class MinimapMixin implements RSClient
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{
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@Inject
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@Override
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public RSSpritePixels drawInstanceMap(int z)
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{
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RSSpritePixels ourSprite = createSpritePixels(new int[512 * 512], 512, 512);
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RSSpritePixels theirSprite = getMinimapSprite();
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RSRegion region = getRegion();
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int[] pixels = ourSprite.getPixels();
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byte[][][] tileSettings = getTileSettings();
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try
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{
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setMinimapSprite(ourSprite);
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int var4;
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for (int x = 1; x < SCENE_SIZE - 1; ++x)
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{
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var4 = (103 - x) * 2048 + 24628;
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for (int y = 1; y < SCENE_SIZE - 1; ++y)
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{
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if ((tileSettings[z][y][x] & 24) == 0)
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{
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region.drawTile(pixels, var4, 512, z, y, x);
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}
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if (z < 3 && (tileSettings[z + 1][y][x] & 8) != 0)
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{
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region.drawTile(pixels, var4, 512, z + 1, y, x);
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}
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var4 += 4;
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}
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}
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int color1 = (238 + (int) (Math.random() * 20.0D) - 10 << 16) + (238 + (int) (Math.random() * 20.0D) - 10 << 8) + (238 + (int) (Math.random() * 20.0D) - 10);
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int color2 = 238 + (int) (Math.random() * 20.0D) - 10 << 16;
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ourSprite.setRaster();
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for (int y = 1; y < SCENE_SIZE - 1; ++y)
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{
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for (int x = 1; x < SCENE_SIZE - 1; ++x)
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{
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if ((tileSettings[z][x][y] & 24) == 0)
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{
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drawObject(z, x, y, color1, color2);
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}
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if (z < 3 && (tileSettings[z + 1][x][y] & 8) != 0)
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{
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drawObject(z + 1, x, y, color1, color2);
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}
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}
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}
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}
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finally
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{
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getBufferProvider().setRaster();
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setMinimapSprite(theirSprite);
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}
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return ourSprite;
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}
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}
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