api: rename unknownSoundValues1 -> queuedSoundEffectLoops
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@@ -47,14 +47,14 @@ public abstract class PlaySoundEffectMixin implements RSClient
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int position = ((x & 255) << 16) + ((y & 255) << 8) + (range & 255);
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int position = ((x & 255) << 16) + ((y & 255) << 8) + (range & 255);
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int[] queuedSoundEffectIDs = getQueuedSoundEffectIDs();
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int[] queuedSoundEffectIDs = getQueuedSoundEffectIDs();
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int[] unknownSoundValues1 = getUnknownSoundValues1();
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int[] queuedSoundEffectLoops = getQueuedSoundEffectLoops();
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int[] queuedSoundEffectDelays = getQueuedSoundEffectDelays();
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int[] queuedSoundEffectDelays = getQueuedSoundEffectDelays();
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RSSoundEffect[] audioEffects = getAudioEffects();
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RSSoundEffect[] audioEffects = getAudioEffects();
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int[] soundLocations = getSoundLocations();
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int[] soundLocations = getSoundLocations();
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int queuedSoundEffectCount = getQueuedSoundEffectCount();
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int queuedSoundEffectCount = getQueuedSoundEffectCount();
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queuedSoundEffectIDs[queuedSoundEffectCount] = id;
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queuedSoundEffectIDs[queuedSoundEffectCount] = id;
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unknownSoundValues1[queuedSoundEffectCount] = 0;
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queuedSoundEffectLoops[queuedSoundEffectCount] = 0;
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queuedSoundEffectDelays[queuedSoundEffectCount] = 0;
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queuedSoundEffectDelays[queuedSoundEffectCount] = 0;
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audioEffects[queuedSoundEffectCount] = null;
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audioEffects[queuedSoundEffectCount] = null;
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soundLocations[queuedSoundEffectCount] = position;
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soundLocations[queuedSoundEffectCount] = position;
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@@ -552,8 +552,8 @@ public interface RSClient extends RSGameEngine, Client
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@Import("soundLocations")
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@Import("soundLocations")
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int[] getSoundLocations();
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int[] getSoundLocations();
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@Import("unknownSoundValues1")
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@Import("queuedSoundEffectLoops")
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int[] getUnknownSoundValues1();
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int[] getQueuedSoundEffectLoops();
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@Import("queuedSoundEffectDelays")
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@Import("queuedSoundEffectDelays")
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int[] getQueuedSoundEffectDelays();
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int[] getQueuedSoundEffectDelays();
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