Change world load event to fire at the end of world loading
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@@ -28,10 +28,10 @@ import lombok.Value;
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import net.runelite.api.World;
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/**
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* Event when a world is loaded for the world switcher
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* Event when the world list is loaded for the world switcher
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*/
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@Value
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public class WorldLoad
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public class WorldListLoad
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{
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private final World world;
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private final World[] worlds;
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}
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