runelite-client: Make overlay UI reuseable and look native
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@@ -27,6 +27,7 @@ package net.runelite.client.callback;
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import com.google.common.eventbus.EventBus;
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import com.google.inject.Injector;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.awt.image.BufferedImage;
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import lombok.extern.slf4j.Slf4j;
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import net.runelite.api.Actor;
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@@ -58,6 +59,7 @@ public class Hooks
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private static final Scheduler scheduler = injector.getInstance(Scheduler.class);
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private static final InfoBoxManager infoBoxManager = injector.getInstance(InfoBoxManager.class);
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private static final ChatMessageManager chatMessageManager = injector.getInstance(ChatMessageManager.class);
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private static final OverlayRenderer renderer = injector.getInstance(OverlayRenderer.class);
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private static final DeathChecker death = new DeathChecker(client, eventBus);
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private static final GameTick tick = new GameTick();
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@@ -94,13 +96,12 @@ public class Hooks
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public static void draw(MainBufferProvider mainBufferProvider, Graphics graphics, int x, int y)
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{
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BufferedImage image = (BufferedImage) mainBufferProvider.getImage();
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OverlayRenderer renderer = injector.getInstance(OverlayRenderer.class);
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final BufferedImage image = (BufferedImage) mainBufferProvider.getImage();
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final Graphics2D graphics2d = (Graphics2D) image.getGraphics();
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try
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{
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renderer.render(image);
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renderer.render(graphics2d);
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}
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catch (Exception ex)
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{
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