http-api: Don't make game thread wait for xtea response
This commit is contained in:
@@ -62,18 +62,6 @@ public class XteaClient
|
||||
.url(url)
|
||||
.build();
|
||||
|
||||
try
|
||||
{
|
||||
try (Response response = RuneLiteAPI.RLP_CLIENT.newCall(request).execute())
|
||||
{
|
||||
logger.debug("xtea response " + response.code());
|
||||
}
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
RuneLiteAPI.RLP_CLIENT.newCall(request).enqueue(new Callback()
|
||||
{
|
||||
@Override
|
||||
@@ -114,9 +102,7 @@ public class XteaClient
|
||||
{
|
||||
InputStream in = response.body().byteStream();
|
||||
// CHECKSTYLE:OFF
|
||||
return RuneLiteAPI.GSON.fromJson(new InputStreamReader(in), new TypeToken<List<XteaKey>>()
|
||||
{
|
||||
}.getType());
|
||||
return RuneLiteAPI.GSON.fromJson(new InputStreamReader(in), new TypeToken<List<XteaKey>>() {}.getType());
|
||||
// CHECKSTYLE:ON
|
||||
}
|
||||
catch (JsonParseException ex)
|
||||
|
||||
Reference in New Issue
Block a user